[Coco] GemQuest and error
L. Curtis Boyle
curtisboyle at sasktel.net
Sat May 25 17:21:14 EDT 2019
A couple of Floyd’s games got broke between NitrOS-9 2.01 (where they worked fine) and 3.3.0. I will be looking further into this later on. I do know the icon editor SuperIke was broke, too, but discovered that that was because the 3.3.0 from the repository was using the stock GFX2 module by Tandy/Microware, rather than the 1990 upgraded version that Kevin Darling and Kent Meyers releases (which is a subset of the one they did for the Version 3 upgrade). It still has some quirks I am in the process of fixing, and I will release the patched SuperIke once that is done. I am not sure if this is the same issue the Floyd’s games are hitting, but I imagine it is something similar. (Like the syntax of TMODE/XMODE changing also broke some old programs).
L. Curtis Boyle
curtisboyle at sasktel.net
TRS-80 Color Computer Games website
http://www.lcurtisboyle.com/nitros9/coco_game_list.html
> On May 25, 2019, at 1:36 PM, Guillaume Major <guillaume.major at gmail.com> wrote:
>
> I've also tried to run this game but I always get an error 201 - Bad path number. Here's the link to the game for those who want to give it a try:
>
> http://colorcomputerarchive.com/tmp/gemquest.zip
>
> Good luck!
>
> Guillaume
>
>
> "Robert Gault" a écrit dans le message de groupe de discussion : 5CE93225.9040408 at att.net...
>
> Charlie,
>
> Can you post a url for this game? I don't see it in the Archive and can't find a site with Google.
>
> Robert
>
> coco at jechar.ca wrote:
>>
>> Trying to run GemQuest
>>
>> Runing in a type 8 window all files put where the documentation says
>> they should be. and loaded runB.
>>
>> Keeps failing.
>>
>> The first time I tried it loaded the merged file B09mods made from:
>> syscall,inkey and gfx2.
>>
>> Got error 215.
>>
>> The "error 215" command did not work so
>>
>> tmode .0 pau=1
>> list /dd/sys/errmsg
>>
>> Turns out that's "Bad Path Name"
>>
>> So I try it again after a reboot.
>> This time with syscall,inkey and gfx2 merged
>> with GemQuest.
>>
>> I run it it fails again but only after changing
>> the palette to colours that make the error
>> message unreadable.
>>
>> Any Ideas ?
>>
>> Charlie
>>
>
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