[Coco] coco3 on a stick auto booting into a hard drive image with Sidekick for navigation
Ron Klein
ron at kdomain.org
Fri Jan 5 13:34:40 EST 2018
As an FYI, the CocoPi3 distribution supports USB and Bluetooth controllers
for use with MAME. This support is built-in Raspbian (Linux) and MAME.
I'm hoping to see some USB to Coco Joystick adapters soon (for a more retro
experience).
Thanks
On Fri, Jan 5, 2018 at 11:45 AM, Kandur <k at qdv.pw> wrote:
> I agree with you Francis, particularly as you mentioned,
> Being able to use the joystick ports....
> In 1992 I designed and supervised the installation of a hospital nurse
> call system, using dozens of Coco-2s, utilizing the Coco's AtoD converter
> via the joystick ports.
> > Great news! You've done a lot of good work, thanks for sharing. Between
> you,
> > Ron Klein's CoCoPi image (along with Chris Hawks pioneering CoCoPi work)
> and
> > the CoCo4 FPGA, it looks like the community has a way forward
> Just for the few of us, who cares about prices, let's make a price
> comparison between the 3 emulators you had mentioned. My impression is that
> both the coco3 on a stick and the CoCo4 FPGA, cost twice, if not more then
> the CocoPi. Please forgive an OT pushing the 80s, if I'm wrong.
>
> Kandur
>
> Friday, January 5, 2018, 4:10:22 AM, you wrote:
> > Date: Thu, 4 Jan 2018 15:50:08 +0000
> > From: rietveld rietveld <rietveldh at hotmail.com>
>
> > Yes will release a complete .zip with all pc boot files and a
> complete coco hd image
>
> > ________________________________
> > From: Coco <coco-bounces at maltedmedia.com> on behalf of Francis Swygert <
> farna at att.net>
> > Sent: Thursday, January 4, 2018 7:35:09 AM
>
>
> > Real nice, especially the "shift-boot-OS9"! I'm assuming that's actually
> > NitrOS9? Are you planning on offering that image for others to download
> and
> > install? Just post the model number stick you have and instructions to
> load... Frank Swygert
>
>
>
> > -------------------------------------------------
> > Great news! You've done a lot of good work, thanks for sharing. Between
> you,
> > Ron Klein's CoCoPi image (along with Chris Hawks pioneering CoCoPi work)
> and
> > the CoCo4 FPGA, it looks like the community has a way forward as original
> > equipment ages and gets increasingly hard to find and less reliable for
> just
> > playing around with. Interfacing to other things, like project boards
> that
> > plug into the CART slot, is still an issue, but few are doing such
> things any
> > more. Being able to use the joystick ports and such for small custom
> interface
> > projects was a big draw for the CoCo, I think, or would be. But there are
> > Arduinos and such for that now that are easier to get and much cheaper.
> With
> > the added video and sound the FPGA is closest to a "CoCo4". Would be
> nice if
> > those enhancements were added to the Pi and Stick CoCo emulations...
> assuming
>
>
> > I do think it's important to have the SAME added capabilities across
> > platforms... or keep it CoCo compatible only. Different added features
> for
> > each would just make it harder to share software across them. Of course
> the
> > three solutions do have different capabilities, so maybe it's not THAT
> > important to keep them the same. Would just be why one is chosen over
> one of
> > the others. As long as they maintain a backwards compatibility to at
> least a
> > CoCo3 (I don't think CoCo1/2 compatibility is that important any more,
> but
> > that's just my opinion) software can be made to run on all three. Might
> be
> > some added features (such as 2MB RAM) that they can all share. Enhanced
> video
> > and sound across all three would be really good to see though.
>
> --
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