[Coco] Let's figure out the best method to compile sprites for the CoCo - Please add your input
Mark McDougall
msmcdoug at iinet.net.au
Sat May 13 20:59:34 EDT 2017
On 13/05/2017 10:00 PM, Steve Bamford via Coco wrote:
> I strike a memory/performance balance by shifting and mirroring some
sprite data into a common buffer only when it's required and overwrite
it as necessary.
You mention mirroring. Knight Lore mirrors sprite data in-place, with a
flag to indicate the current orientation. Works well if you are
generally using only 1 orientation per screen, not so well if you
usually need both...
Regards,
--
Mark McDougall
<http://retroports.blogspot.com.au>
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