[Coco] Let's figure out the best method to compile sprites for the CoCo - Please add your input
Darren A
mechacoco at gmail.com
Fri May 12 20:51:34 EDT 2017
On Fri, May 12, 2017 at 6:22 PM, Glen Hewlett <glen.hewlett at sympatico.ca>
wrote:
> If I setup U as my pointer ahead of time before I call the sprite routine
> I can remove the LEAU ,X instruction on the first line and save another
> 4 cycles and two bytes.
>
>
Can't you remove that first LEAU ,X anyway?
Instead of:
LEAU ,X
LEAU 5+128*5,U
just use:
LEAU 5+128*5,X
- Darren
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