[Coco] It's a small win, but a win nonetheless
Dave Philipsen
dave at davebiz.com
Sun Mar 12 18:49:43 EDT 2017
I think the reason that they use a sine wave is that if you use a square
wave the fast rise/fall time of the signal can sometimes cause
unintended consequences (like harmonics, etc.) with analog circuitry.
You're right that the cheap analog circuitry will eventually render it
as some sort of rounded off version of the square wave but I have found
that it's better just to start with a square wave in the first place
because of the limitations of the analog circuitry.
That being said, I just finished a little project for someone who was
using data-on-tape circuitry to read signals but they had long since
abandoned the "on tape" part. They are now playing the data directly
from a DVD player. So I wrote a program that took their data and
transformed it into a PCM / wav file using biphase modulation. In that
particular case it worked quite well just shaping the data as square waves.
Dave
On 3/12/2017 3:03 PM, Brett Gordon wrote:
>
> I thought it interesting tandy choose a sine wave. Seems overkill,
> considering (1) a square wave would be mushed into a sine by the cassette
> deck anyway, and (2) demodulation just uses zeroq!
> crossing.
>
> It would be interesting to see if some other encoding would work
> better/faster... like QAM, or MultiFrequency Keying (which is like qam).
>
> Cool project Jim.
>
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