[Coco] What is the interest in watching Text Adventure play through videos?
Wayne Campbell
asa.rand at gmail.com
Tue Jul 25 12:41:15 EDT 2017
I watched the video. Text games are interesting, though not as "grabbing"
as graphics games. I still like them though. Is it my imagination, or did
the map in the game change every time your character got a lobotomy? I
would love to play that game and see if I can draw the maps. Is it freely
available, and where can I find it?
On Sun, Jul 23, 2017 at 11:36 AM, Steve Strowbridge <ogsteviestrow at gmail.com
> wrote:
> I have wrestled with this in my mind, it's odd enough to me to process the
> fact that people like watching CoCo videos in general, which I'm thankful
> for, but you can sort of rationalize, in your head, that
> graphics/sound/music/etc., may be part of the appeal.
>
> But what about text adventures? Ironically, text adventures were the
> bigger draw for me to get a computer over an Atari 2600 at the time, the
> idea of the interactive fiction, the theater of the mind, and trying to
> solve a mystery all appealed to me.
>
> It played to my fascination of playing the paper and dice version of
> Dungeons and Dragons when I was like 12, so for me, Adventure games are a
> big part of my early computing history, and are some of my fondest
> memories, and frustrations, too.
>
> But how does that translate into a medium that may have an "audience" I've
> often wondered, and I've resisted testing this, until just now.
>
> I've done my first video of the CoCo version of Bedlam, which I think I
> only ever remember solving like twice, and the first time in 30 years I
> played it, I was able to solve it as well.
>
> Here is the video:
> https://youtu.be/_I0LvMPTkoo
>
> Warning, it's about 30 minutes, and it's just the nuclear green screen, and
> this old guy rambling, so drink some coffee before you start watching.
>
> Is this of interest to anyone else, is what I'm wondering aloud.
>
> We have had a few talks in the past of possibly doing a live stream of
> playing an adventure game and getting more people involved, that way it's a
> little more interactive, it's less of "one person's journey" and we can
> even crowd source assistance for the people watching with us.
>
> Does that sound interesting? Ultimately I'd love to go through the food
> chain of the small to large text adventures and then move up to some of the
> graphical ones, and even, ultimately the Sierra On-Line ones.
>
> Again, I wonder who'd watch.... The early verdict, is Bedlam, less than 24
> hours later, has 60 views already, which is encouraging, I wonder if it's a
> fluke, or, if this could become "a thing"
>
> Love to hear some people weigh in on this, and love to hear about who'd be
> interested in collaborating with me on future productions, especially the
> live stream/community ones.
>
> Thanks!
>
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> Website/Merchandise/CoCo links page:
> http://ogsteviestrow.com
> Email: ogsteviestrow at gmail.com
> Get your "Game Play Goodnes" fix of CoCo and retro videos at:
> http://youtube.com/ogsteviestrow
>
> --
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> Coco at maltedmedia.com
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>
--
Wayne
The Structure of I-Code
http://www.cocopedia.com/wiki/index.php/The_Structure_of_I-Code
decode
http://cococoding.com/wayne/
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