[Coco] Coco Flash
Michael Brant
brant.michael.l at gmail.com
Mon Apr 24 09:16:30 EDT 2017
Cloud 9 is called miniflash
On Apr 24, 2017 9:14 AM, "Alexander Wallace" <alexander.o.wallace at gmail.com>
wrote:
> Hello All,
>
> Where can I get more info on the CoCo Flash? It’s not The miniFlash from
> Cloud9 is it?
>
> Thanks!
>
> > On Apr 24, 2017, at 12:42 AM, Barry Nelson <barry.nelson at amobiledevice.
> com> wrote:
> >
> >> Rietveld Rietveld rietveldh at hotmail.com <mailto:
> coco%40maltedmedia.com?Subject=Re%3A%20%5BCoco%5D%
> 20Coco%20Flash&In-Reply-To=%3CDM5PR14MB13066996F36BE374E3D80D85B61F0%
> 40DM5PR14MB1306.namprd14.prod.outlook.com%3E>
> >> Mon Apr 24 00:12:54 EDT 2017
> >>
> >> I have both the SDC and now the Flash pak. The SDC is great. Iy
> emulates the disk drive and let's me access all my. Dsk files.
> >> The flash pak let's me 'own' all of the program paks without really
> owning them. That is I can download the. Bins and install them all onto
> one pak. With the built in menu I can load any pak as easily as I could
> if I owned them individually.
> >> With the SDC I load a disk image that contains a copy of the rom pak
> but the disk image is limited by size and can not obviously hold all 72 pak
> roms. So you end up having to insert different. Dsk's that contain the pak
> rom you want to run
> >> The real advantage, at least for me, is to have all of the rom pak
> images available at one time
> > The CoCo SDC and the CoCo Flash do different things.
> >
> > The CoCo SDC’s primary purpose is to emulate a disk drive. The SDC has
> flash rom functionality, but it is limited. It can only hold 8 roms at any
> one time, and all 8 slots are 16k. You can not load more than 8 roms into a
> CoCo SDC, no matter how small they are, and you can not load roms larger
> than 16k either. The flash rom banks in the CoCo SDC are intended mainly
> for loading alternate disk controller rom images, not games, although you
> can get some game roms to run from there.
> >
> > The CoCo Flash was designed and built with the intention that almost any
> rom cartridge can be loaded into it, even games that are larger than 16k
> that included special rom banking hardware and run in their original
> unpatched form. It’s disk support though is almost non-existent and is
> limited to being able to load and run a DriveWire rom image. The two
> products complement each other.
> >
> > I hope the formatting on this text table makes it onto the mailing list.
> >
> > CoCo Flash
> CoCo SDC
> > Is compatible with all disk software No Yes
> > Is compatible with all rom software Yes No
> > Max number of rom images supported 2046 8
> > Runs 2k roms Yes (takes up 4k)
> Yes (takes up 1 of 8 16k slots)
> > Runs 4k roms Yes
> Yes (takes up 1 of 8 16k slots)
> > Runs 8k roms Yes
> Yes (takes up 1 of 8 16k slots)
> > Runs 16k roms Yes Yes
> > Runs 32k roms Yes No
> > Runs 64k roms Yes No
> > Runs 128k roms Yes
> No
> > Runs 256k roms Yes (None yet exist)
> No
> > Runs game roms Yes
> Yes (you may need to type EXEC &HC000 or EXEC &HE010)
> > Runs DOS roms Yes (but no disk hardware)
> Yes (with full disk emulation)
> > Emulates a floppy controller No (but you can run DriveWire) Yes
> > Emulates a hard drive No (but you can run DriveWire) Yes
> >
> >
> >
> > --
> > Coco mailing list
> > Coco at maltedmedia.com
> > https://pairlist5.pair.net/mailman/listinfo/coco
>
>
> --
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>
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