[Coco] Coco Flash
Rietveld Rietveld
rietveldh at hotmail.com
Mon Apr 24 09:15:26 EDT 2017
http://www.go4retro.com/projects/cocoflash/
,
Original Message
From: Alexander Wallace
Sent: Monday, April 24, 2017 9:14 AM
To: CoCoList for Color Computer Enthusiasts
Reply To: CoCoList for Color Computer Enthusiasts
Subject: Re: [Coco] Coco Flash
Hello All,
Where can I get more info on the CoCo Flash? It’s not The miniFlash from Cloud9 is it?
Thanks!
> On Apr 24, 2017, at 12:42 AM, Barry Nelson <barry.nelson at amobiledevice.com> wrote:
>
>> Rietveld Rietveld rietveldh at hotmail.com <mailto:coco%40maltedmedia.com?Subject=Re%3A%20%5BCoco%5D%20Coco%20Flash&In-Reply-To=%3CDM5PR14MB13066996F36BE374E3D80D85B61F0%40DM5PR14MB1306.namprd14.prod.outlook.com%3E>
>> Mon Apr 24 00:12:54 EDT 2017
>>
>> I have both the SDC and now the Flash pak. The SDC is great. Iy emulates the disk drive and let's me access all my. Dsk files.
>> The flash pak let's me 'own' all of the program paks without really owning them. That is I can download the. Bins and install them all onto one pak. With the built in menu I can load any pak as easily as I could if I owned them individually.
>> With the SDC I load a disk image that contains a copy of the rom pak but the disk image is limited by size and can not obviously hold all 72 pak roms. So you end up having to insert different. Dsk's that contain the pak rom you want to run
>> The real advantage, at least for me, is to have all of the rom pak images available at one time
> The CoCo SDC and the CoCo Flash do different things.
>
> The CoCo SDC’s primary purpose is to emulate a disk drive. The SDC has flash rom functionality, but it is limited. It can only hold 8 roms at any one time, and all 8 slots are 16k. You can not load more than 8 roms into a CoCo SDC, no matter how small they are, and you can not load roms larger than 16k either. The flash rom banks in the CoCo SDC are intended mainly for loading alternate disk controller rom images, not games, although you can get some game roms to run from there.
>
> The CoCo Flash was designed and built with the intention that almost any rom cartridge can be loaded into it, even games that are larger than 16k that included special rom banking hardware and run in their original unpatched form. It’s disk support though is almost non-existent and is limited to being able to load and run a DriveWire rom image. The two products complement each other.
>
> I hope the formatting on this text table makes it onto the mailing list.
>
> CoCo Flash CoCo SDC
> Is compatible with all disk software No Yes
> Is compatible with all rom software Yes No
> Max number of rom images supported 2046 8
> Runs 2k roms Yes (takes up 4k) Yes (takes up 1 of 8 16k slots)
> Runs 4k roms Yes Yes (takes up 1 of 8 16k slots)
> Runs 8k roms Yes Yes (takes up 1 of 8 16k slots)
> Runs 16k roms Yes Yes
> Runs 32k roms Yes No
> Runs 64k roms Yes No
> Runs 128k roms Yes No
> Runs 256k roms Yes (None yet exist) No
> Runs game roms Yes Yes (you may need to type EXEC &HC000 or EXEC &HE010)
> Runs DOS roms Yes (but no disk hardware) Yes (with full disk emulation)
> Emulates a floppy controller No (but you can run DriveWire) Yes
> Emulates a hard drive No (but you can run DriveWire) Yes
>
>
>
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