[Coco] Back to BASIC

Steve Strowbridge ogsteviestrow at gmail.com
Wed Apr 12 10:25:39 EDT 2017


Chapter 17 is now online, all about those PMODES, things are getting good!


Steve Strowbridge, aka
The Original Gamer Stevie Strow
http://ogsteviestrow.com
ogsteviestrow at gmail.com


On Tue, Apr 11, 2017 at 12:58 PM, Steve Strowbridge <ogsteviestrow at gmail.com
> wrote:

> Great idea!
>
> On Apr 11, 2017 12:15 PM, "Deny Wilson" <deny.wilson at gmail.com> wrote:
>
>> Perhaps you should provide a "Please learn responsibly" screen at the end
>> of each episode.
>>
>> On Tue, Apr 11, 2017 at 8:24 AM, Steve Strowbridge <
>> ogsteviestrow at gmail.com>
>> wrote:
>>
>> > Make sure you don't binge so hard that you puke ;)
>> >
>> > On Apr 11, 2017 10:04 AM, "Alexander Wallace" <
>> > alexander.o.wallace at gmail.com>
>> > wrote:
>> >
>> > > Great stuff!.
>> > >
>> > > I’m traveling this week so I’ll let them accumulate for when I get
>> back.
>> > >
>> > > Thanks again!
>> > >
>> > > > On Apr 11, 2017, at 8:01 AM, Steve Strowbridge <
>> > ogsteviestrow at gmail.com>
>> > > wrote:
>> > > >
>> > > > Chapter 16 has been uploaded, which covers SCREEN and PCLS commands,
>> > it's
>> > > > starting to get good!!!
>> > > >
>> > > >
>> > > > Steve Strowbridge, aka
>> > > > The Original Gamer Stevie Strow
>> > > > http://ogsteviestrow.com
>> > > > ogsteviestrow at gmail.com
>> > > >
>> > > >
>> > > > On Sun, Apr 9, 2017 at 11:29 PM, Steve Strowbridge <
>> > > ogsteviestrow at gmail.com>
>> > > > wrote:
>> > > >
>> > > >> Thanks Alexander, me too, on the assembly part.
>> > > >>
>> > > >> It's turning out the book I grabbed from the archive doesn't seem
>> to
>> > > cover
>> > > >> the "standard" BASIC graphics modes, so I'm going to have to
>> probably
>> > > get
>> > > >> out my hard copies and do some of that, because I really like the
>> > > low-res
>> > > >> set/reset modes of 9 glorious colors.
>> > > >>
>> > > >>
>> > > >> Steve Strowbridge, aka
>> > > >> The Original Gamer Stevie Strow
>> > > >> http://ogsteviestrow.com
>> > > >> ogsteviestrow at gmail.com
>> > > >>
>> > > >>
>> > > >> On Sun, Apr 9, 2017 at 9:28 PM, Alexander Wallace <
>> > > >> alexander.o.wallace at gmail.com> wrote:
>> > > >>
>> > > >>> That’s great Steve,
>> > > >>>
>> > > >>> I watched up to 13 yesterday so you have a few minutes before
>> needing
>> > > to
>> > > >>> make the next one :)
>> > > >>>
>> > > >>> JK, Thanks for all you do!
>> > > >>>
>> > > >>> Anxious to get to Assembly!
>> > > >>>
>> > > >>>> On Apr 9, 2017, at 12:14 PM, Steve Strowbridge <
>> > > ogsteviestrow at gmail.com>
>> > > >>> wrote:
>> > > >>>>
>> > > >>>> I have just added two more chapters in the BASIC programming
>> > series..
>> > > >>>>
>> > > >>>> Chapter 14, plotting pixels with the PSET command
>> > > >>>> Chapter 15, creating lines, boxes, and filled boxes with the LINE
>> > > >>> command.
>> > > >>>>
>> > > >>>> My head is about to explode so will take a break before moving
>> on :)
>> > > >>>>
>> > > >>>>
>> > > >>>> Steve Strowbridge, aka
>> > > >>>> The Original Gamer Stevie Strow
>> > > >>>> http://ogsteviestrow.com
>> > > >>>> ogsteviestrow at gmail.com
>> > > >>>>
>> > > >>>>
>> > > >>>> On Thu, Apr 6, 2017 at 7:37 PM, John Lochey via Coco <
>> > > >>> coco at maltedmedia.com>
>> > > >>>> wrote:
>> > > >>>>
>> > > >>>>> Yeah emulation has changed everything!
>> > > >>>>> Now I can "own" them all, so to speak!
>> > > >>>>> But right now I'm really enjoying the CoCo2 and the MC10 that I
>> > have.
>> > > >>>>> So I'm happy to play with those.  Definitely assembly is in the
>> > > future
>> > > >>> for
>> > > >>>>> me, and is quite exciting!
>> > > >>>>> I have a CoCo with the SDC unit, but still find emulation
>> awfully
>> > > >>> handy as
>> > > >>>>> I go back and forth between home computers and work computers.
>> > > >>>>>
>> > > >>>>> Really appreciate this community too, can't possibly say that
>> > ENOUGH!
>> > > >>>>>
>> > > >>>>> Johnny
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>     From: Steve Strowbridge <ogsteviestrow at gmail.com>
>> > > >>>>> To: CoCoList for Color Computer Enthusiasts <
>> coco at maltedmedia.com>
>> > > >>>>> Sent: Thursday, April 6, 2017 5:25 PM
>> > > >>>>> Subject: Re: [Coco] Back to BASIC
>> > > >>>>>
>> > > >>>>> Hey John, nice to hear from other people who look in on Tandy as
>> > > drool
>> > > >>>>> worthy, not quite sure I heard it put that way before.
>> > > >>>>>
>> > > >>>>> I always loved my Coco, and was proud of it, but I did drool
>> over
>> > > some
>> > > >>> of
>> > > >>>>> the games that were available on the C-64, Atari 800, etc., as
>> > those
>> > > >>>>> machines had much better color, sound, graphics, etc (compared
>> to a
>> > > >>> CoCo
>> > > >>>>> 1/2 at least).
>> > > >>>>>
>> > > >>>>> Now, I can at least afford some of the computers I never could
>> have
>> > > >>> back
>> > > >>>>> then, so I hope to eventually get my hands on a lot of them and
>> dig
>> > > in
>> > > >>> and
>> > > >>>>> try and create a little.  For the foreseeable near future,
>> though,
>> > > that
>> > > >>>>> exploration will remain focused on the CoCo.
>> > > >>>>>
>> > > >>>>> I want to learn Assembly in general, create a CoCo 1/2 project
>> or
>> > > two,
>> > > >>> then
>> > > >>>>> work at some CoCo 3 stuff taking advantage of higher resolutions
>> > and
>> > > >>> color,
>> > > >>>>> hardware scrolling, etc.
>> > > >>>>>
>> > > >>>>> But, if the time permits, and the passion is strong enough, may
>> > > branch
>> > > >>> out
>> > > >>>>> and try and do the same thing on other platforms, but the Coco
>> is
>> > > >>> always
>> > > >>>>> top priority.
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> Steve Strowbridge, aka
>> > > >>>>> The Original Gamer Stevie Strow
>> > > >>>>> http://ogsteviestrow.com
>> > > >>>>> ogsteviestrow at gmail.com
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> On Thu, Apr 6, 2017 at 3:22 PM, John Lochey via Coco <
>> > > >>> coco at maltedmedia.com
>> > > >>>>>>
>> > > >>>>> wrote:
>> > > >>>>>
>> > > >>>>>> Hi all,
>> > > >>>>>> My BASICS came on the VIC-20.
>> > > >>>>>> I badly wanted a Commodore 64 or a Color Computer, but for my
>> > > >>> Commodore
>> > > >>>>>> friends and I, the Tandy machines were "the other guys".
>> > > >>>>>> But RS's were everywhere in the Midwest, so the Tandy's were
>> > always
>> > > >>> very
>> > > >>>>>> "drool worthy".
>> > > >>>>>> My friend and I did some type-ins and some small games and life
>> > > moved
>> > > >>> on.
>> > > >>>>>> Now, I just want to get back to ALL that stuff that I wanted to
>> > > learn
>> > > >>>>> then
>> > > >>>>>> and never did.  Assembly Language still seems super cool to me,
>> > but
>> > > >>>>>> definitely filled with "smoke and mirrors and magic" at the
>> > moment!
>> > > >>>>>> Funny, I work by day managing a US IT Datacenter for a large
>> > > chemical
>> > > >>>>>> corporation, but the only computers I like to play with at home
>> > are
>> > > >>>>> retro!
>> > > >>>>>> :)
>> > > >>>>>> For the the Retro-World is still wide open!  Lots to learn,
>> lots
>> > to
>> > > >>> do.
>> > > >>>>>> Heck, I'd just like to know as much as some of you have already
>> > > >>>>> forgotten!
>> > > >>>>>> ;)
>> > > >>>>>> Thanks,
>> > > >>>>>>
>> > > >>>>>> Johnny
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>>    From: Steve Strowbridge <ogsteviestrow at gmail.com>
>> > > >>>>>> To: CoCoList for Color Computer Enthusiasts <
>> coco at maltedmedia.com
>> > >
>> > > >>>>>> Sent: Thursday, April 6, 2017 9:24 AM
>> > > >>>>>> Subject: Re: [Coco] Back to BASIC
>> > > >>>>>>
>> > > >>>>>> Thank you Alexander for the kind words!
>> > > >>>>>>
>> > > >>>>>> Seven Chapters!! Wow!! I hope you didn't get bored to sleep and
>> > end
>> > > up
>> > > >>>>>> injuring yourself in the work shop :)
>> > > >>>>>>
>> > > >>>>>> BASIC on the CoCo was my entry into computer programming, like
>> > most
>> > > >>> kids
>> > > >>>>> of
>> > > >>>>>> the day, I'm sure, I followed the very user friendly book,
>> > actually
>> > > >>>>>> "learned" the language and was able to apply it and create
>> > original
>> > > >>>>>> programs, I rarely "typed in" any programs, I enjoyed the
>> process
>> > of
>> > > >>>>> coming
>> > > >>>>>> up with the ideas, then working out the logistics of making
>> > > everything
>> > > >>>>>> work.
>> > > >>>>>>
>> > > >>>>>> I started on a 16K Standard BASIC, and cut my teeth on that
>> for a
>> > > >>> year or
>> > > >>>>>> two, my 2nd CoCo was the 64K white CoCo 1 with Extended Color
>> > BASIC
>> > > >>> and I
>> > > >>>>>> went to town with that, loved doing high res games with PMODE 3
>> > and
>> > > 4,
>> > > >>>>>> using PCOPY and GET/PUT to create sprites, move objects without
>> > > >>> erasing
>> > > >>>>> the
>> > > >>>>>> background, experiment with screen scrolling, etc.
>> > > >>>>>>
>> > > >>>>>> All the things I saw the pros do in assembly, I tried to mimic
>> in
>> > > ECB,
>> > > >>>>> and
>> > > >>>>>> other than the vast difference in speed, I was able to recreate
>> > most
>> > > >>> of
>> > > >>>>> the
>> > > >>>>>> tricks.  For whatever reason, it never occurred to me that I
>> could
>> > > >>> also
>> > > >>>>>> attempt to learn assembly myself, I was a kid, and I thought
>> that
>> > > was
>> > > >>>>> what
>> > > >>>>>> grown ups did.  I went to college for computer programming, and
>> > > >>> thought
>> > > >>>>> it
>> > > >>>>>> would be taught to me there, I was disappointed that it wasn't,
>> > they
>> > > >>> were
>> > > >>>>>> covering DBase, Fortran, Cobol, and BASIC, and BASIC I already
>> > knew,
>> > > >>> and
>> > > >>>>>> those others, I had no interest in, so I didn't say in college
>> for
>> > > >>>>>> programming.
>> > > >>>>>>
>> > > >>>>>> I transitioned from CoCo to the Tandy 1000 in 1986, I got
>> ahold of
>> > > MS
>> > > >>>>>> QBasic sometime after that, and enjoyed many years through up
>> to
>> > the
>> > > >>> late
>> > > >>>>>> 90's programming in Quick BASIC on MS-DOS based systems.
>> > > >>>>>>
>> > > >>>>>> Anything I ever made was always a game, I had no interest in
>> > > anything
>> > > >>>>>> "serious".
>> > > >>>>>>
>> > > >>>>>> My biggest claim to fame, with my own software was a game I
>> made,
>> > > >>> which
>> > > >>>>>> actually started as an "I told you so" in College, where I told
>> > the
>> > > >>> guy
>> > > >>>>>> sitting next to me "I can make a space invaders game", and he
>> said
>> > > "no
>> > > >>>>> you
>> > > >>>>>> can't" and before the class was over, I already had the
>> skeleton
>> > of
>> > > >>> the
>> > > >>>>>> game up and running in QBASIC.
>> > > >>>>>>
>> > > >>>>>> That became a game called "Cosmic Aliens", it was DOS Text
>> based,
>> > > the
>> > > >>>>>> smiley faces characters were the aliens, they dropped bombs,
>> there
>> > > >>> was a
>> > > >>>>>> text character that looked like a bomb, and your ship was two
>> > > >>> characters
>> > > >>>>>> together that looked like a line graphic space ship, you shot
>> > arrows
>> > > >>> up
>> > > >>>>> in
>> > > >>>>>> the air like Galaga.
>> > > >>>>>>
>> > > >>>>>> That game grew over time, was circulated through BBS systems, I
>> > put
>> > > >>> the
>> > > >>>>>> usual shareware messages on there, like "if you'd like to
>> support
>> > > this
>> > > >>>>>> game, mail a check to..." and at one point and time, the "mail
>> to"
>> > > >>>>> address
>> > > >>>>>> what the retail store I worked at in Fort Lauderdale called the
>> > Byte
>> > > >>>>> Shop.
>> > > >>>>>>
>> > > >>>>>> Turns out, the game was a favorite of a person in the military,
>> > and
>> > > he
>> > > >>>>> said
>> > > >>>>>> he and his buddies like the game, I found this out, because he
>> > came
>> > > to
>> > > >>>>>> visit me at the Byte Shop to tell me that.  I was blown away by
>> > > >>> that.  I
>> > > >>>>>> grabbed the source code and modified it, and created a custom
>> > > version
>> > > >>> for
>> > > >>>>>> him, and gave him the updated EXE file, he was happy about
>> that.
>> > I
>> > > >>>>> think I
>> > > >>>>>> also got a random product review of that game somebody mailed
>> me,
>> > > and
>> > > >>>>> even
>> > > >>>>>> an offer to buy it by a company in Canada called Ninga
>> software or
>> > > >>>>>> something like that.  My 15 minutes of game fame were under a
>> very
>> > > >>> small
>> > > >>>>>> spotlight, but it was very rewarding to know somebody in the
>> > > military
>> > > >>> was
>> > > >>>>>> able to entertain themselves while at a base with my game.
>> > > >>>>>>
>> > > >>>>>> Another game I made for DOS, which never got circulated was
>> called
>> > > >>>>> "Garden
>> > > >>>>>> Worm" and it was a spin on Centipede, where you were the
>> > Centipede,
>> > > so
>> > > >>>>> kind
>> > > >>>>>> of a hack clone of the various Snake type games, there was
>> food to
>> > > >>> eat to
>> > > >>>>>> get larger, there were prizes for points, and there were
>> special
>> > > items
>> > > >>>>> that
>> > > >>>>>> would either make you bigger, smaller, faster, or slower, and
>> > there
>> > > >>> was
>> > > >>>>> an
>> > > >>>>>> enemy centipede "worm" you had to avoid.
>> > > >>>>>>
>> > > >>>>>> I wrote a ton of games on the CoCo, my most interesting was a
>> > Donkey
>> > > >>> Kong
>> > > >>>>>> clone based on the rivets level where you jumped over rivets to
>> > > clear
>> > > >>> the
>> > > >>>>>> board, to make this game, I created a level editor, and then it
>> > > became
>> > > >>>>> sort
>> > > >>>>>> of game engine oriented where basically you could create any
>> level
>> > > >>> with
>> > > >>>>> any
>> > > >>>>>> arrangement and number of rivets, and as long as you could get
>> to
>> > > them
>> > > >>>>> all,
>> > > >>>>>> and pop them all, you could clear the level.  You would have to
>> > > >>> specify
>> > > >>>>>> where you wanted the animated donkey kong to stand, and how
>> many
>> > > fire
>> > > >>>>> balls
>> > > >>>>>> you wanted and their starting position.  Other than that, the
>> game
>> > > ran
>> > > >>>>> with
>> > > >>>>>> whatever design you could throw at it.  This was all done in
>> the
>> > low
>> > > >>> res
>> > > >>>>>> 64*32*9 color mode, but was quite playable.
>> > > >>>>>>
>> > > >>>>>> My biggest regret is not having any of my original floppies, I
>> had
>> > > >>> them
>> > > >>>>> all
>> > > >>>>>> until the early 90's even, let somebody borrow my CoCo and my
>> > floppy
>> > > >>>>> case,
>> > > >>>>>> they ended up getting evicted from their apartment, and they
>> were
>> > > >>> never
>> > > >>>>>> seen again.
>> > > >>>>>>
>> > > >>>>>> Long answer, to your post, I'm sure, but... What I wanted to do
>> > with
>> > > >>> this
>> > > >>>>>> series, was to re-learn the language, perhaps get some new
>> people
>> > > >>>>>> interested in simple programming concepts, and at the end of
>> the
>> > > book,
>> > > >>>>>> start working on a new, original CoCo game project in BASIC,
>> maybe
>> > > >>> even a
>> > > >>>>>> few games.
>> > > >>>>>>
>> > > >>>>>> That's still the plan, and I also plan on learning assembly,
>> > which I
>> > > >>>>> might
>> > > >>>>>> as well also turn into a series, and then come up with a game
>> at
>> > the
>> > > >>> end
>> > > >>>>> of
>> > > >>>>>> that, which, hopefully, I'll be able to debut at next year's
>> > > CoCoFEST!
>> > > >>>>>>
>> > > >>>>>> -End of Line
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>> Steve Strowbridge, aka
>> > > >>>>>> The Original Gamer Stevie Strow
>> > > >>>>>> http://ogsteviestrow.com
>> > > >>>>>> ogsteviestrow at gmail.com
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>> On Thu, Apr 6, 2017 at 8:51 AM, Alexander Wallace <
>> > > >>>>>> alexander.o.wallace at gmail.com> wrote:
>> > > >>>>>>
>> > > >>>>>>> I’ve worked as a software developer, mostly client/server and
>> web
>> > > >>> apps
>> > > >>>>>>> since 1997, but my memory of CoCo’s Basic and other of it’s
>> > > languages
>> > > >>>>> has
>> > > >>>>>>> pretty much disappeared as I’ve recently found out :)
>> > > >>>>>>>
>> > > >>>>>>> Your videos are a great companion tome while doing something
>> else
>> > > in
>> > > >>>>> the
>> > > >>>>>>> evenings, (metal or wood working or what not), I watched 7
>> > > yesterday,
>> > > >>>>> and
>> > > >>>>>>> really enjoyed it!
>> > > >>>>>>>
>> > > >>>>>>> I truly appreciate what you’re doing there and look forward to
>> > > seeing
>> > > >>>>> all
>> > > >>>>>>> the videos for all the chapters, some for CoCo3 too and
>> assembly
>> > :)
>> > > >>>>>>>
>> > > >>>>>>> Thanks a lot!
>> > > >>>>>>>
>> > > >>>>>>>> On Apr 5, 2017, at 3:30 PM, Steve Strowbridge <
>> > > >>>>> ogsteviestrow at gmail.com
>> > > >>>>>>>
>> > > >>>>>>> wrote:
>> > > >>>>>>>>
>> > > >>>>>>>> It's been a long time coming, but I got around to going
>> through
>> > > and
>> > > >>>>>>>> recording two new chapters in my programming in BASIC video
>> > > series,
>> > > >>>>> so
>> > > >>>>>>>> chapters 10 and 11 are now available for your viewing
>> > discomfort.
>> > > >>>>>>>>
>> > > >>>>>>>> The play list to the entire series is:
>> > > >>>>>>>> https://www.youtube.com/playlist?list=PLDfh7JjQaSYA1fP5KwRiO
>> > > >>> wefFIIF1
>> > > >>>>>> Alid
>> > > >>>>>>>>
>> > > >>>>>>>> I started this series aimed at a non-technical, non-coco
>> owner,
>> > so
>> > > >>>>> it's
>> > > >>>>>>>> based on using VCC as the emulator, and using the PDF of the
>> > CoCo
>> > > 2
>> > > >>>>>>>> Extended color BASIC manual from the Color Computer Archive.
>> > > >>>>>>>>
>> > > >>>>>>>> I had planned last year to finish the book, make a simple
>> game
>> > in
>> > > >>>>> BASIC
>> > > >>>>>>> as
>> > > >>>>>>>> a project putting all the pieces together, and then move on
>> to
>> > > >>>>>> assembly,
>> > > >>>>>>>> and try and learn that.
>> > > >>>>>>>>
>> > > >>>>>>>> That didn't exactly happen, so going to try and make that
>> happen
>> > > >>> this
>> > > >>>>>>> year,
>> > > >>>>>>>> and have this series done, and some type of assembly project
>> to
>> > > show
>> > > >>>>>> off
>> > > >>>>>>> at
>> > > >>>>>>>> CoCoFEST 27.
>> > > >>>>>>>>
>> > > >>>>>>>> Thanks to all who have encouraged me to continue to do these,
>> > it's
>> > > >>>>> can
>> > > >>>>>> be
>> > > >>>>>>>> quite brutal for me at times :)
>> > > >>>>>>>>
>> > > >>>>>>>>
>> > > >>>>>>>>
>> > > >>>>>>>> Steve Strowbridge, aka
>> > > >>>>>>>> The Original Gamer Stevie Strow
>> > > >>>>>>>> http://ogsteviestrow.com
>> > > >>>>>>>> ogsteviestrow at gmail.com
>> > > >>>>>>>>
>> > > >>>>>>>> --
>> > > >>>>>>>> Coco mailing list
>> > > >>>>>>>> Coco at maltedmedia.com
>> > > >>>>>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>>>
>> > > >>>>>>>
>> > > >>>>>>> --
>> > > >>>>>>> Coco mailing list
>> > > >>>>>>> Coco at maltedmedia.com
>> > > >>>>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>>>
>> > > >>>>>>
>> > > >>>>>> --
>> > > >>>>>> Coco mailing list
>> > > >>>>>> Coco at maltedmedia.com
>> > > >>>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>> --
>> > > >>>>>> Coco mailing list
>> > > >>>>>> Coco at maltedmedia.com
>> > > >>>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>>
>> > > >>>>>
>> > > >>>>> --
>> > > >>>>> Coco mailing list
>> > > >>>>> Coco at maltedmedia.com
>> > > >>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>> --
>> > > >>>>> Coco mailing list
>> > > >>>>> Coco at maltedmedia.com
>> > > >>>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>>>
>> > > >>>>
>> > > >>>> --
>> > > >>>> Coco mailing list
>> > > >>>> Coco at maltedmedia.com
>> > > >>>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>
>> > > >>>
>> > > >>> --
>> > > >>> Coco mailing list
>> > > >>> Coco at maltedmedia.com
>> > > >>> https://pairlist5.pair.net/mailman/listinfo/coco
>> > > >>>
>> > > >>
>> > > >>
>> > > >
>> > > > --
>> > > > Coco mailing list
>> > > > Coco at maltedmedia.com
>> > > > https://pairlist5.pair.net/mailman/listinfo/coco
>> > >
>> > >
>> > > --
>> > > Coco mailing list
>> > > Coco at maltedmedia.com
>> > > https://pairlist5.pair.net/mailman/listinfo/coco
>> > >
>> >
>> > --
>> > Coco mailing list
>> > Coco at maltedmedia.com
>> > https://pairlist5.pair.net/mailman/listinfo/coco
>> >
>>
>> --
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>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
>


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