[Coco] Clock "Timing".
John Lochey
jlochey at yahoo.com
Tue Apr 4 15:05:08 EDT 2017
Hi Art,
I totally missed TIMER function.
I had read through "Getting Started...Basic" awhile ago, and was actually doing a search through the PDF and completely missed that Function.
I will incorporate that into my program.
Thanks a lot! :)
Johnny
From: Arthur Flexser <flexser at fiu.edu>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Tuesday, April 4, 2017 3:00 PM
Subject: Re: [Coco] Clock "Timing".
There's a TIMER function in Extended Basic that is a 60th of a second
counter.
An example of the syntax would be Y=TIMER to read the timer. You can also
zero it with TIMER=0. This is all interrupt driven, so your program can be
doing other things as the count increases.
I believe it's accurate to something like a 10th of a percent or
thereabouts.
Art
On Tue, Apr 4, 2017 at 2:50 PM, John Lochey via Coco <coco at maltedmedia.com>
wrote:
> Hi all,
> I'm making a binary clock for the CoCo2 via emulation (XRoar at the
> moment).
>
> As far as I know (from reading "Getting Started...Color Basic"), the way
> to time an actual second of time on a Color Computer 2 is to use a
> For...Next loop that corresponds as closely to an "actual" second as
> possible.
> Is there a better way using just the Extended BASIC command set?
> Also, provided that the emulator has the same settings as the original
> CoCo2, will the same timing loop work via emulation and hardware?
>
> Or am I a dreamer! ;)
>
> Johnny
>
>
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