[Coco] Case for the Glenside IDE board
Michael Brant
brant.michael.l at gmail.com
Mon Oct 3 13:41:52 EDT 2016
I have a glenside ide card. It is not populated with the connectors etc
needed to use it. I am not a great solderer. If someone could assemble it
I could pay them for their labor.
On Oct 3, 2016 1:25 PM, "Pere" <psergm at gmail.com> wrote:
> Hi,
> I got my case today, it's great and looks nice!
> Thanks a bunch to Mark J. Blair for the design!
> I bought it from 3DHubs using a coupon
> that Ron Klein kindly shared with me.
> When I have left feedback, I have received
> a coupon $10 that I think it is valid for
> anyone, not for only one person!
> The coupon number is:
> http://3dhubs.refr.cc/DD9CKNK
> and is valid in this web:
> https://www.3dhubs.com/
> The price with discount was a bit under 25€
> so fair enough for me.
>
> I am really thankful to the people of that group
> for sharing with other members!
>
> cheers
> pere
>
>
>
> -----Mensaje original----- From: coco-request at maltedmedia.com
> Sent: Monday, October 03, 2016 7:17 AM
> To: coco at maltedmedia.com
> Subject: Coco Digest, Vol 168, Issue 3
>
> Send Coco mailing list submissions to
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>
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> When replying, please edit your Subject line so it is more specific
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>
>
> Today's Topics:
>
> 1. Re: The 26th Annual "Last" Chicago CoCoFEST! (Steve Strowbridge)
> 2. Nick Marentes reviews and interviews (Steve Strowbridge)
> 3. Re: Nick Marentes reviews and interviews (Nick Marentes)
> 4. Calling Steve Ostrom... (Nick Marentes)
> 5. Re: Calling Steve Ostrom... Again (Nick Marentes)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 2 Oct 2016 12:02:35 -0400
> From: Steve Strowbridge <ogsteviestrow at gmail.com>
> To: CoCo Mailing List <coco at maltedmedia.com>
> Subject: Re: [Coco] The 26th Annual "Last" Chicago CoCoFEST!
> Message-ID:
> <CAGaU-0dmCiPduocaODeOZWZV6MHvLWXwhpQbX5bB__9vafQprA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Yes, looks great and can't wait!
>
> On Oct 1, 2016 5:45 PM, "John W. Linville" <linville at tuxdriver.com> wrote:
>
> On Sat, Oct 01, 2016 at 08:24:22AM -0500, Melanie and John Mark Mobley
>> wrote:
>> > See what Google Plus has on CoCoFEST!
>> > https://plus.google.com/u/0/s/CoCoFEST/top
>>
>> Nice promo pics, John Mark!
>>
>> John
>> --
>> John W. Linville Someday the world will need a hero, and
>> you
>> linville at tuxdriver.com might be all we have. Be ready.
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
>>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 2 Oct 2016 12:24:58 -0400
> From: Steve Strowbridge <ogsteviestrow at gmail.com>
> To: CoCo Mailing List <coco at maltedmedia.com>
> Subject: [Coco] Nick Marentes reviews and interviews
> Message-ID:
> <CAGaU-0cENoyGYnW2oaRBw2_DGCQBZRY283vnRsV692Az-eSrNA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> I started a journey that began when Ed Snider sent me an RGB to S-Video
> adapter that allowed me to view my Coco 3 on my PC via live analog capture,
> and this has sprung a well of (hopefully) quality game play videos
> featuring over 30 years of Coco 3 gaming history.
>
> This has been going on all September long, as I created the unofficial
> "month of Coco gaming marathon", which should, as this point, become and
> international holiday, all in favor?
>
> The month of September has rolled into October and the daily game play
> videos (and other "bonus" content like new versions of the CocoFEST! live
> jam) have continue to flow from this eternal well.
>
> Yesterday, much to my surprise and gratitude, Nick agreed to co-host a
> review of his revolutionary game "Gate Crasher", which I not really seen
> too much of.
>
> But he didn't just co-host it with me, he came up with an entire concept on
> how to present this game, from the question "Can the CoCo do a Doom-like
> game?" to showing Sock Master's Gloom 2 demo, which was the inspiration and
> engine utilized, and then getting into the nuts and bolts of the game play.
>
> He also had the crazy idea of, why don't you try reading some of these
> descriptions in different character voices, which led to quite a bit of
> hilarity on our hour and a half Skype call.
>
> We ended up with a lot of really bad fake celebrity impressions, with the
> likes of Doc Emit L. Brown, from Back to the Future, a really bad Movie
> Announcer voice, a terrible Arnold Schwarzenegger, some Dirty Harry, and
> even a little Duke Nuke 'Em.
>
> A 45 minute non-stop recording session was the result of this, and a very
> entertaining 25 minute game play video, including blooper reel was the
> fruits of that labor.
>
> The Gate Crasher video can be seen here:
> https://youtu.be/ZI0zc2EZWvY
>
> During the post-production and editing of this video, we also managed to
> get Nick, Curtis Boyle and myself together for the world premier and
> unveiling of Nick's latest game, Pop Star Pilot.
>
> Nick sent us eval copies to test how long it will take to ship from
> Australia to North America, as well as to check the packaging for any
> typos, errors, etc., (there were none, and the packaging is quite good).
>
> So, we squeezed together a video that shows the un-boxing of the Pop Star
> Pilot package, which is top notch quality, a game play review of the first
> Zone, of the game, and a lot of commentary from the author himself, about
> the game design, the philosophy, thought and other things that went into
> it, as well as some babbling from Curtis and myself about our experiences
> in play testing the pre-release versions.
>
> That video can be found here:
> https://youtu.be/Y_x2dzNtytI
>
> I can't thank Nick enough for his generosity of sharing his time, talent,
> and insight with us all, I am beyond honored and humbled by it. The 14
> year old kid in me is still kicking, screaming, and pinching himself, that
> I am able to personally speak with the many great people who have been part
> of the CoCo's history, and I'm thankful every day.
>
> Long live the CoCo, and Hey? You got your Coco 3 yet?
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> http://ogsteviestrow.com
> ogsteviestrow at gmail.com
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 3 Oct 2016 06:42:43 +1000
> From: Nick Marentes <nickma at optusnet.com.au>
> To: CoCoList <coco at maltedmedia.com>
> Subject: Re: [Coco] Nick Marentes reviews and interviews
> Message-ID: <7f3cb341-1dea-91c4-946f-8eaa0d7b7875 at optusnet.com.au>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Wow.
>
> I guess you found the 50 bucks in the game packaging Steve. :)
>
> Seriously, thanks for your support Steve. You have definitely made a
> difference to the CoCo gaming community with your videos.
>
> And I wish to thank all the people who have supported my Pop*Star Pilot
> project by pre-ordering a copy. I will begin posting the sold packages
> from the beginning of November in time for Christmas.
>
> Nick Marentes
>
>
>
> On 3/10/2016 2:24 AM, Steve Strowbridge wrote:
>
>> I started a journey that began when Ed Snider sent me an RGB to S-Video
>> adapter that allowed me to view my Coco 3 on my PC via live analog
>> capture,
>> and this has sprung a well of (hopefully) quality game play videos
>> featuring over 30 years of Coco 3 gaming history.
>>
>> This has been going on all September long, as I created the unofficial
>> "month of Coco gaming marathon", which should, as this point, become and
>> international holiday, all in favor?
>>
>> The month of September has rolled into October and the daily game play
>> videos (and other "bonus" content like new versions of the CocoFEST! live
>> jam) have continue to flow from this eternal well.
>>
>> Yesterday, much to my surprise and gratitude, Nick agreed to co-host a
>> review of his revolutionary game "Gate Crasher", which I not really seen
>> too much of.
>>
>> But he didn't just co-host it with me, he came up with an entire concept
>> on
>> how to present this game, from the question "Can the CoCo do a Doom-like
>> game?" to showing Sock Master's Gloom 2 demo, which was the inspiration
>> and
>> engine utilized, and then getting into the nuts and bolts of the game
>> play.
>>
>> He also had the crazy idea of, why don't you try reading some of these
>> descriptions in different character voices, which led to quite a bit of
>> hilarity on our hour and a half Skype call.
>>
>> We ended up with a lot of really bad fake celebrity impressions, with the
>> likes of Doc Emit L. Brown, from Back to the Future, a really bad Movie
>> Announcer voice, a terrible Arnold Schwarzenegger, some Dirty Harry, and
>> even a little Duke Nuke 'Em.
>>
>> A 45 minute non-stop recording session was the result of this, and a very
>> entertaining 25 minute game play video, including blooper reel was the
>> fruits of that labor.
>>
>> The Gate Crasher video can be seen here:
>> https://youtu.be/ZI0zc2EZWvY
>>
>> During the post-production and editing of this video, we also managed to
>> get Nick, Curtis Boyle and myself together for the world premier and
>> unveiling of Nick's latest game, Pop Star Pilot.
>>
>> Nick sent us eval copies to test how long it will take to ship from
>> Australia to North America, as well as to check the packaging for any
>> typos, errors, etc., (there were none, and the packaging is quite good).
>>
>> So, we squeezed together a video that shows the un-boxing of the Pop Star
>> Pilot package, which is top notch quality, a game play review of the
>> first
>> Zone, of the game, and a lot of commentary from the author himself, about
>> the game design, the philosophy, thought and other things that went into
>> it, as well as some babbling from Curtis and myself about our experiences
>> in play testing the pre-release versions.
>>
>> That video can be found here:
>> https://youtu.be/Y_x2dzNtytI
>>
>> I can't thank Nick enough for his generosity of sharing his time, talent,
>> and insight with us all, I am beyond honored and humbled by it. The 14
>> year old kid in me is still kicking, screaming, and pinching himself, that
>> I am able to personally speak with the many great people who have been
>> part
>> of the CoCo's history, and I'm thankful every day.
>>
>> Long live the CoCo, and Hey? You got your Coco 3 yet?
>>
>> Steve Strowbridge, aka
>> The Original Gamer Stevie Strow
>> http://ogsteviestrow.com
>> ogsteviestrow at gmail.com
>>
>>
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 3 Oct 2016 06:56:28 +1000
> From: Nick Marentes <nickma at optusnet.com.au>
> To: CoCoList <coco at maltedmedia.com>
> Subject: [Coco] Calling Steve Ostrom...
> Message-ID: <55e40510-2c05-c621-6daa-f2601003cd0b at optusnet.com.au>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Hey Steve, If you see this, can you please contact me on
> nickma at optusnet.com.au.
>
> I have tried e-mailing you but maybe I have an incorrect e-mail address.
>
> Nick
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 3 Oct 2016 14:57:36 +1000
> From: Nick Marentes <nickma at optusnet.com.au>
> To: CoCoList <coco at maltedmedia.com>
> Subject: Re: [Coco] Calling Steve Ostrom... Again
> Message-ID: <23a8ea40-fe37-acd3-ab1f-608e4f7c63a3 at optusnet.com.au>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Thanks for contacting me and providing me with you e-mail, but that is
> the same as what I have been using and not getting any reply.
>
> So, I'll ask what I need from you here...
>
> Can you please e-mail me your postal address so I can post you copy of
> PopStar Pilot when ready?
>
> Nick
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
> Coco mailing list
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>
> ------------------------------
>
> End of Coco Digest, Vol 168, Issue 3
> ************************************
>
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