[Coco] Need some advice
Bill Pierce
ooogalapasooo at aol.com
Thu May 19 23:47:10 EDT 2016
Randy, for what you are wanting, OS9's assembler and C compiler are perfect. Just check out what Mike Knudsen crammed into "Ultimuse3" and it's 99% "C", with a couple of small asm routines for speed.
There's more than just multitasking in OS9, there's virtual memory (mem outside the 64k workspace), multiple windows, multiple drive systems, and much, much more.
I hate to plug my own work (not really), but MShell is a fine example. MShell uses 2x64k workspaces, hot swappable subroutines, and virtual memory buffers, not to mention DW4.
And the really cool thing about OS9, it's all built in!
Bill Pierce
"Charlie stole the handle, and the train it won't stop going, no way to slow down!" - Ian Anderson - Jethro Tull
My Music from the Tandy/Radio Shack Color Computer 2 & 3
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-----Original Message-----
From: Randy Weaver <emceesquared at gmail.com>
To: 'CoCoList for Color Computer Enthusiasts' <coco at maltedmedia.com>
Sent: Thu, May 19, 2016 10:30 pm
Subject: [Coco] Need some advice
Just getting starting into CoCo programming. As a C# dev, I'm naturally looking for a C-like language as I'm mostfamiliar with the syntax but I have a few noob questions. How would one rate language performance? And how does OS/9 come into play?Is it ASSEMBLER/RS-DOS the fastest or are there OS/9 multi-tasking goodnessthat would be better? What languages are there? I know about the CMOCproject . a C-like compiler for RS-DOS right? ANY help would be appreciated. I'm a bit lost and not sure where to start.I loved basic when I first started but know now. an interpreted languagewill have too many limitations. In order to do cool stuff (especially on acoco) I will need all the efficiency I can get from the 6x09. Any advice from devs out there?-- Coco mailing listCoco at maltedmedia.comhttps://pairlist5.pair.net/mailman/listinfo/coco
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