[Coco] Cartridge size limit?

Dave Philipsen dave at davebiz.com
Wed May 4 02:06:46 EDT 2016


I would bet you could write it purely in assembler and get it under 6K...

Dave


On 5/4/2016 12:17 AM, Lee Patterson wrote:
> You know, I'm not entirely sure. I only have about 4400 lines of code. I'm using CMOC, and it might be that the buffer I allocate for my levels is taking up most of the space. If I'm not mistaken, static initialized data ends up essentially as FCB data.
>
> --- -- -  -
> www.8BitCoder.com
>
>
>> On May 4, 2016, at 1:04 AM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
>>
>> On 4/05/2016 2:34 PM, Lee Patterson wrote:
>>
>>> I was thinking in terms of my next Coco 3 based game. Need to get an
>>> idea of what I should target. Bouncy Ball is just under 20K. 32K
>>> isn't much better, so an MMU system would be preferable if it is cost
>>> effective.
>> Wow, what takes all the space on Bouncy Ball?
>>
>> Regards,
>>
>> -- 
>> |              Mark McDougall              | "Electrical Engineers do it
>> |  <http://members.iinet.net.au/~msmcdoug> |   with less resistance!"
>>
>> -- 
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>



More information about the Coco mailing list