[Coco] Cartridge size limit?

Lee Patterson lee at 8bitcoder.com
Wed May 4 01:17:03 EDT 2016


You know, I'm not entirely sure. I only have about 4400 lines of code. I'm using CMOC, and it might be that the buffer I allocate for my levels is taking up most of the space. If I'm not mistaken, static initialized data ends up essentially as FCB data.

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> On May 4, 2016, at 1:04 AM, Mark McDougall <msmcdoug at iinet.net.au> wrote:
> 
> On 4/05/2016 2:34 PM, Lee Patterson wrote:
> 
>> I was thinking in terms of my next Coco 3 based game. Need to get an
>> idea of what I should target. Bouncy Ball is just under 20K. 32K
>> isn't much better, so an MMU system would be preferable if it is cost
>> effective.
> 
> Wow, what takes all the space on Bouncy Ball?
> 
> Regards,
> 
> -- 
> |              Mark McDougall              | "Electrical Engineers do it
> |  <http://members.iinet.net.au/~msmcdoug> |   with less resistance!"
> 
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