[Coco] Latest Development Blog Chapter for Pop*Star Pilot

Michael Brant brant.michael.l at gmail.com
Sun Jun 19 00:01:30 EDT 2016


Mr. Linville. sounds like you have someone in mind? lol

On Sat, Jun 18, 2016 at 11:52 PM, John W. Linville <linville at tuxdriver.com>
wrote:

> On Sun, Jun 19, 2016 at 01:23:36PM +1000, Nick Marentes wrote:
> > Yes. I am hoping that at some stage in the future, someone may create a
> Rom
> > Pak cart PCB that will allow the loading of a 64K ROM via bank selection
> for
> > the CoCo3.
> >
> > Right from the beginning, my goal was to make they game occupy 64K total.
> > That includes code, level mapping and graphics/sound assets.
> >
> > But that PCB has not been available and the cost of this PCB, plastic Rom
> > Pak case and postage from Australia would make it a $50 game with little
> > profit to make it a worthwhile venture for the amount of work.
>
> It sounds like you need a US-based publisher... ;-)
>
> John
> --
> John W. Linville                Someday the world will need a hero, and you
> linville at tuxdriver.com                  might be all we have.  Be ready.
>
> --
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>


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