[Coco] Latest Development Blog Chapter for Pop*Star Pilot

Nick Marentes nickma at optusnet.com.au
Sat Jun 18 23:23:36 EDT 2016


Yes. I am hoping that at some stage in the future, someone may create a 
Rom Pak cart PCB that will allow the loading of a 64K ROM via bank 
selection for the CoCo3.

Right from the beginning, my goal was to make they game occupy 64K 
total. That includes code, level mapping and graphics/sound assets.

But that PCB has not been available and the cost of this PCB, plastic 
Rom Pak case and postage from Australia would make it a $50 game with 
little profit to make it a worthwhile venture for the amount of work.

The game will be available in a DSK and this can be read from Drivewire, 
CoCoSDC or even placed on a standard CoCo Floppy Disk. It will also 
allow a much lower sale price.

And, to reply to Mark's comment about the "low" number of screens (I 
mentioned 65 at the time), rest assured Mark, I have reallocated my RAM 
usage and have added up to 85 screens without going beyond my 64K total 
space target.  :)

Nothing like programming in old school assembler and hitting the 
hardware to get as much juice from it as possible!   :)

Nick


On 19/06/2016 9:12 AM, Sean wrote:
> I assumed from the beginning this would be a disk/.DSK based game, not a
> cart.
>
> On Sat, Jun 4, 2016 at 11:35 PM, Mark McDougall <msmcdoug at iinet.net.au>
> wrote:
>
>> Looking great Nick!
>>
>> You may want to consider a banked cartridge for adding more screens? Would
>> be a shame if it were too short for no other reason.
>>
>> Regards,
>>
>> On 3/06/2016 7:24 AM, Nick Marentes wrote:
>>
>>> For those interested, the latest development blog chapter is up.
>>>
>>> http://www.members.optusnet.com.au/nickma/PopstarPilot/28.html
>>>
>>> Nick
>>>
>>>
>> --
>> |            Mark McDougall             | "Retro Gamers do it
>> |  <http://retroports.blogspot.com.au>  |     with 8 bits!"
>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> https://pairlist5.pair.net/mailman/listinfo/coco
>>
>



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