[Coco] Hello from a serious newbie/beginner!

Stephen H. Fischer SFischer1 at Mindspring.com
Wed Jun 15 13:39:58 EDT 2016


I developed URBANE for the CoCo using Jeff's CoCo2 Emulator using the Context editor and then transferring the URBANE source to to the emulator. As that emulator ran (In text mode) in a "CMD" window it is was not a pain as running the CoCo3 emulator. (FAT32 partition required)

(URBANE is a preprocessor for DECB programs, the generated DECB programs can run on the CoCo 1, 2, 3. Pure DECB could be written like that.)

So, if the higher level language on the CoCo accepts text files, you can do your editing on Windows/Mac and transfer the file to the emulator to use the native CoCo language program. The same can apply to OS-9 language programs but I did the editing of BASIC09 and "C" programs on the CoCo.

SHF

----- Original Message ----- 
From: "Paulo Garcia" <paulo.astuser at gmail.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Wednesday, June 15, 2016 8:19 AM
Subject: Re: [Coco] Hello from a serious newbie/beginner!


> Piggyng-back on John's thread, what people are using for CoCo development
> nowadays?
> 
> Still coding on the computer/emulator or using cross-compile on Windows/Mac
> ? If the latter, always ML or some other highlevel language?
> 
> Paulo



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