[Coco] Conway's game of life

Aaron Wolfe aawolfe at gmail.com
Sat Jul 30 14:29:08 EDT 2016


Thanks, I hadn't found that one but I do remember reading it long long ago.

The "glacially slow" part is why I keep thinking this was a BASIC article..
I remember sitting for hours as the screen updated one painful cell at a
time.  It used a text mode screen and the block graphic characters iirc.

I might have translated something out of a TI or Apple BASIC book and
brought that on myself, at the time assembly language was quite
intimidating, getting rainbow ML listings working usually took a lot of
effort compared to BASIC.

-Aaron

On Sat, Jul 30, 2016 at 2:01 PM, Arthur Flexser <flexser at fiu.edu> wrote:
>
> A google search turned up that there was an article in the April 1984
issue
> of The Color Computer Magazine on the game of life, accompanied by an ML
> program, written by none other than our gracious host, Dennis Kitsz.
>
> Perhaps that's the article you remember, in case it isn't one of the ones
> you already found.
>
> Seems to me that a Game of Life program in BASIC would be glacially slow.
>
> Art
>
> On Sat, Jul 30, 2016 at 9:43 AM, Aaron Wolfe <aawolfe at gmail.com> wrote:
>
> > Hi,
> >
> > I'm looking for a Rainbow article that implements the game of life in
> > BASIC.


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