[Coco] OSTerm with DriveWire 4
Dave Philipsen
dave at davebiz.com
Mon Sep 21 21:50:14 EDT 2015
Well, if we could nail down the problem I'd be willing to take a stab at
fixing it. But that may be a bit elusive. MAybe when I get a chance I
can sit down and look at the source and compare it to the VT-100 spec
and see if there's anything I missed. We didn't have the internet back
then when I wrote it so it wasn't always easy finding the information
you needed. I can remember using a document that outlined the different
ANSI codes but I'm sure it wasn't 100% complete and there may have been
some things that just didn't seem practical at the time if none of the
BBSs were using them.
-Dave
On 2015-09-21 20:44, Travis Poppe wrote:
> On Mon, Sep 21, 2015 at 08:15:14PM -0500, Dave Philipsen wrote:
>> When I wrote it, it was primarily used for logging in to ANSI BBS
>> systems and so there may be some codes that were not commonly used on
>> BBS systems that got missed. I know it supports the standard cursor
>> positioning and foreground/background color stuff and a few others.
>
> It does seem to work quite well for some things. For example, I have a
> game of NetHack fired up that seems to draw perfectly (so far).
>
> There's also a MUD I play that mostly works, but certain things don't
> want to draw correctly (like the ASCII location map it prints out.)
>
> Just learned you're the original author of this software. Great work!
>
> Best regards,
> --
> Travis Poppe
> IRC: tlp on irc.freenode.net
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