[Coco] Expanding features via FPGA’s & VCC
    Mark McDougall 
    msmcdoug at iinet.net.au
       
    Thu Nov  5 04:37:48 EST 2015
    
    
  
On 4/11/2015 9:38 PM, James Ross wrote:
> One way to look at that might be the first person that releases a
> version of some cool new feature(s) in FPGA code, gets to be the
> "standard".
That's pretty much how the world works, unless they get it _really_ 
wrong or, more likely, an entity with more influence in the industry 
and/or marketing power sees an opportunity to place themselves in a 
position to call the shots.
> I would still like to write at least one CoCo game. My younger self
> was never organized and disciplined enough to actually finish writing
> one. (However, it probably isn’t going to happen anytime fast!)
I've given up on writing my own games for that very reason, plus I don't 
have the creative talent. I prefer to port them now! ;)
Regards,
-- 
|    Mark McDougall    |  Error: witty remark not found!
| <http://pacedev.net> |
    
    
More information about the Coco
mailing list