[Coco] Supercomm fails to load on NitrOS9 lvl 2 on my CoCo 3 with 128K, and a couple of other questions?
Dave Philipsen
dave at davebiz.com
Wed Nov 4 04:15:44 EST 2015
Ok, so you're talking about using text in a graphics mode. Well, I
guess it's worth a try but I imagine that that method will be somewhat
taxing even on a 2MHz CoCo 3; trying to draw the individual characters
on a gfx screen as opposed to the hardware font of the text screen. You
definitely wouldn't be able to scroll very fast that way but it might be
acceptable if you don't have to much screen activity. Let me know how
it works out if you try it. I'd be interested to know.
Dave
On 11/4/2015 3:07 AM, Bill Pierce via Coco wrote:
> Barry, The Supercomm source is in the Nitros9 repo. The compiled disk is available in the downloads.
>
> It wouldn't be hard to create (or port) a complete IBM font to use in 640x192 (or 255) to do ANSI in B/W. Probably easier than trying to get it to convert colors in 640x192 4 color mode.
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> Bill Pierce
> "Charlie stole the handle, and the train it won't stop going, no way to slow down!" - Ian Anderson - Jethro Tull
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> My Music from the Tandy/Radio Shack Color Computer 2 & 3
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> -----Original Message-----
> From: Barry Nelson <barry.nelson at amobiledevice.com>
> To: coco <coco at maltedmedia.com>; dave <dave at davebiz.com>
> Sent: Wed, Nov 4, 2015 2:24 am
> Subject: Re: [Coco] Supercomm fails to load on NitrOS9 lvl 2 on my CoCo 3 with 128K, and a couple of other questions?
>
>
> If someone were willing to accept black and white text instead of color,
> wouldn't it be possible to load an alternate font and patch supercomm to display
> the characters so you could have a choice of either color or the full ibm
> character set? Also, could the routine be patched to display a better matching
> character in color mode? Is the source code to supercomm available?
>> Well, it's
> not really whether Supercomm supports the extended characters or not. The
> problem is that Supercomm is limited to using the character set supplied by the
> GIME which does not have the extended characters. At the time I wrote Supercomm
> I figured that the best character to use in place of the extended characters
> would be the asterisk, "*". As I recall, Supercomm will just use that when it
> comes across a character code that has the high bit set. But with CoCo3FPGA we
> could modify the system or even go into graphics mode and create the font there
> (which has actually already been done under DECB).
>
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