[Coco] lunar rover patrol
Gustavo Ranaur Schoenaker
ranaur at ranaur.net
Wed Feb 25 15:59:57 EST 2015
I ran it today (what a coincidence!) on my Coco 3. It's on the Coco
Archive.
I used the disk version through CoCoSDC. On my SDC Files collection it's
under ROVER directory of CCAG.ZIP. You can find the zipfile here:
https://sites.google.com/a/ranaur.net/asaventurasdocolorcomputer/sdcfiles
Great game.
On Wed, Feb 25, 2015 at 4:57 PM, Robert Hermanek <rhermanek at centurytel.net>
wrote:
> Huh, well I've tried everything I can think of, including unplugging
> everything from my coco3, and loading a .cas image. It still crashes right
> when the game play should start. If anyone has a .bin for lunar rover
> patrol that they'd like to share, feel free to email it to me directly. I
> guess I have to assume my image is bad.
>
> -RobertH
>
>
> On 2/21/2015 3:56 PM, cyberpunk at prtc.net wrote:
>
>> I used ig on my CoCo 3 back on the day and I run it on VCC too
>>
>> Sent from my SM-T110
>>
>> -----Original Message-----
>> From: Robert Hermanek <rhermanek at centurytel.net>
>> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
>> Sent: Sat, 21 Feb 2015 3:15 PM
>> Subject: [Coco] lunar rover patrol
>>
>> Anyone know if lunar rover patrol works on a coco3? I found a
>> patrol.cas, then tried a patrol.bin from disk. Whether I have disk
>> controller in or not, the game starts properly makes it all the way to
>> where you would hit a key to start, then it crashes and shows either the
>> extended basic banner. I'm thinking maybe it's a coco3 thing? If so,
>> does a patched version exist?
>>
>> Thanks
>> -RobertH
>>
>
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