[Coco] Multi Pack Replacement
nickma2 at optusnet.com.au
nickma2 at optusnet.com.au
Mon Feb 23 18:16:25 EST 2015
Thanks Al. You're right. It's not worth the effort. All this dreaming
is pointless.
And you've opened my eyes to all the time I have been wasting even
writing my new game. What am I doing it for? Haven't I got better
things to do?!
I've spent months building what I percieve to be a cutting edge CoCo3
game utilizing some fancy techniques. Who is even interested in it? I
won't be making a dime from it in sales anyway.
Why would anyone want to put the effort in to create anything new for
the CoCo?
Thanks Al. You've given me back so much of my free time.
Project shelved.
Nick
----- Original Message -----
From: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
To:"CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Cc:
Sent:Mon, 23 Feb 2015 17:37:48 -0500
Subject:Re: [Coco] Multi Pack Replacement
1. I think anything other than a simple MPI Clone is a project way
beyond
the scope of hobbyists. It sounds so simple to say, "hey! Let's throw
this
or that in!" When you aren't the one who has to design, debug, and
produce
it.
At Zebra Systems, we sold a disk system for the Timex Computer made
for the
ZX-Spectrum and the TC-2068. The TC-2068 was software compatible with
the
American TS-2068, but the expansion bus had a ZX-Spectrum pinout
rather than
the one the American system had. We had to manufacture something
called a
Twister Board. I was pushing for us to make a "Super Twister" which
would
have the expansion adapter, RGB video out, and an on-board Spectrum
Emulator
ROM. We even had the thing already designed for us in the technical
manual
Timex published.
We wasted half a year laying out, building and testing prototypes to
give
up. It was taking too long and costing too much to develop. We'd
never earn
it back in sales. We laid out a simple twister that worked first
time, and
went into production with those.
-[ Al ]-
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