[Coco] Noob 6809 ASM programmer looking for tips
Aaron Wolfe
aawolfe at gmail.com
Thu Dec 24 14:35:13 EST 2015
I agree with Bill, I'll just add that I created this site to organize info
about programming the Coco:
http://cococoding.com
It might have some helpful info.
-Aaron
On Thu, Dec 24, 2015, 2:30 PM Bill Pierce via Coco <coco at maltedmedia.com>
wrote:
> Welcome to the Coco List Ricardo!!
> I think you are on the right track for programming as you have already
> found the best sets of toos.
> ToolShed for building disks (and a few other neat utilities)
> LWTools for building sources.
> These are the tools currently used (and updated) to build the NitrOS9
> repository. In fact, the NitrOS9 repository would be a good place to see
> how these tools are used. The sources and makefiles there are a good
> example of a build system.
> Here are the links to the latest releases:
> http://sourceforge.net/projects/nitros9/
> http://sourceforge.net/projects/toolshed/files/ToolShed/
> http://lwtools.projects.l-w.ca/contrib/tormod/
>
>
> Enjoy!
>
>
>
>
> Bill Pierce
> "Charlie stole the handle, and the train it won't stop going, no way to
> slow down!" - Ian Anderson - Jethro Tull
>
>
>
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
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> http://www.cocopedia.com/wiki/index.php/Main_Page
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>
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>
>
>
>
>
>
> -----Original Message-----
> From: ricspam <ricspam at mpc.com.br>
> To: Cocolist <coco at maltedmedia.com>
> Sent: Thu, Dec 24, 2015 2:10 pm
> Subject: [Coco] Noob 6809 ASM programmer looking for tips
>
> Hello, CoCo World! :)First, a brief introduction: I'm Ricardo, a software
> engineer from Brazil. In themid '80s I got my first computer, a CP-400 (a
> Brazilian clone of the Coco), andsince 1996 I've kept a few web pages about
> it onhttp://sites.mpc.com.br/ric/cp400/ecocmain.htmI did a lot of
> programming on the Coco, but only with Basic. I used assembly onother
> platforms, though (mostly x86, but also Dragonball/Palm, SH4/Dreamcast
> andothers).Now I'd like to develop a couple of games for the Coco, and I
> want (and probablyneed) do it in assembly. So, any tips from experts such
> as you guys are reallywelcomed!BOOKS=====I've already found some books and
> references on the subject ("TRS-80 Color ComputerAssembly Language
> Programming", "Assembly Language Programming for the TRS-80 ColorComputer",
> "MC6809 8-bit Microprocessor Programming Manual" and a few others),
> whichI've started studying, but if you know other / better resources,
> please let me know.TOOLCHAIN=========My idea of an "ideal" development
> system is: - using a syntax highlighting editor to code - compiling the
> source into a binary - building a cartridge or disk image - testing and
> debugging on an emulatorI'm planning to use Scite as the editor, but I'll
> need to change the .ASM opcodes,etc. to have proper highlighting.For
> compilers I've found asm6809, lwasm/lwtools and a09. I tried to compile
> BobWithers' adventure games with them, but it seems each compiler uses a
> differentsyntax, so all of them produced different errors... I'm still
> working on this,though.The ToolShed is a very nice set of tools, and I
> could use "decb" to create diskimages and copy files to/from it.I tested
> both Mame and XRoar, which seem to be great emulators. From what I've
> read(but didn't test yet), I can use XRorar with GDB / DDD, so it seems to
> have an edgeover Mame.I'd love to read you comments on this! What are the
> modern tools that you are usingto code in assembly for the Coco? I can use
> both Windows and Linux, so tools forthese platforms are preferred.Thank
> you!-----------------------------------------------------------------------Mensagem
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