[Coco] Kicking the Z-80 butts...
Matthew Stock
stock at bexkat.com
Tue Apr 28 16:29:34 EDT 2015
I've thought about replacing the entire video system with what amounts to a
GPU. Leave the rendering and even audio to the coprocessor, and the CPU
can focus on the gameplay or other functionality. Conceptually similar to
the original Gameduino. Might be possible to have a mode to support the
existing video writes to video memory, for at least some backward
compatibility.
The major downside is that it would require special dev to be usable, and
given the size of the development community, I'm not sure how much interest
there would be. Bit of a chicken and egg deal.
So for now I'm chewing on other projects. :-)
Matt
On Tue, Apr 28, 2015 at 4:19 PM, Zippster <zippster278 at gmail.com> wrote:
>
> I’ve been thinking about an idea for an FPGA based VDG for 8-bits that
> would get the pages out of the 64K address space
> and pretty much allow for as much resolution and colors as the CPU could
> reasonably keep up with as far as reading and writing to
> them. The timing should be fun… :)
>
>
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