[Coco] [SPAM] 128K CoCo2

Steve Batson steve at batsonphotography.com
Wed Apr 22 08:56:16 EDT 2015


Kip,

if you can, put the camera/phone on a tripod or at least find a way to set it down and/or steady it. When you zoom in or get too close to an object, even if it's in focus the movement can blur the image. You could also steady the camera and take the photo from a distance and then crop it in any photo processing software. If you crop a lot, be prepared for the image to get noisy/grainy and also for any blur from movement or bad focus to be exaggerated. 


On Apr 22, 2015, at 5:11 AM, Salvador Garcia <ssalvadorgarcia at netscape.net> wrote:

> Kip, some cameras (cell phone, video camera or otherwise) have a zoom feature, so you stand away from the object you will be photographing and zoom in to get a close up. If you are lucky, some cameras actually have a macro feature. When you select that you can get the camera up close to the object. For macro shots don't use zoom (or use it very carefully). Salvador
> 
> 
> 
> 
> -----Original Message-----
> From: Kip Koon <computerdoc at sc.rr.com>
> To: 'CoCoList for Color Computer Enthusiasts' <coco at maltedmedia.com>
> Sent: Tue, Apr 21, 2015 8:19 pm
> Subject: Re: [Coco] 128K CoCo2
> 
> 
> Hi Joe,
> I'll be happy to take some pictures for you.  I have is a cell phone,
> but I have problems trying to take focused pictures.  I'll also try my video
> camera that has still picture capability, but again close distances seem to be a
> problem focus wise.  I'll do the best I can.  :)  
> 
> Kip
> Koon
> computerdoc at sc.rr.com
> http://www.cocopedia.com/wiki/index.php/Kip_Koon
> 
> 
>> 
> -----Original Message-----
>> From: Coco [mailto:coco-bounces at maltedmedia.com] On
> Behalf Of Joe Grubbs
>> Sent: Tuesday, April 21, 2015 8:12 AM
>> To: CoCoList for
> Color Computer Enthusiasts
>> Subject: Re: [Coco] 128K CoCo2
>> 
>> Thanks Kip.
> Would you mind snapping a few pictures of it in your CoCo? I want to replicate
> this and would like to see how it was
>> executed in real life.
>> 
>> -Joe
>> 
>> 
>> 
>> From: computerdoc at sc.rr.com
>>> To: coco at maltedmedia.com
>>> Date: Tue, 21 Apr
> 2015 01:04:14 -0400
>>> Subject: Re: [Coco] 128K CoCo2
>>> 
>>> Hi Joe,
>>> I
> just looked at the article you mentioned below and my 128K upgrade is exactly
> what the article describes.  I tried the POKE
>> statements and I get no garbage
> screens so I wonder if I have the wrong Coco 1 on my Computer Data Center table.
> I'll have to check
>> that out later though as I am preparing for the CoCoFEST
> trip.  I have to make sure all the SBCs I want to demo are in good working
>> 
> order!  :)  Let me know your progress on your software project.  An alternate
> version of NitrOS-9 L1 to take advantage of this 128K
>> modification would be
> interesting to say the least!
>>> 
>>> Kip Koon
>>> computerdoc at sc.rr.com
>>> 
> http://www.cocopedia.com/wiki/index.php/Kip_Koon
>>> 
>>> 
>>> 
>>>> -----Original
> Message-----
>>>> From: Coco [mailto:coco-bounces at maltedmedia.com] On Behalf Of
> Joe
>>>> Grubbs
>>>> Sent: Sunday, April 19, 2015 5:13 PM
>>>> To: CoCoList
> for Color Computer Enthusiasts
>>>> Subject: Re: [Coco] 128K CoCo2
>>>> 
>>>> 
> Yeah I'd have to write my own code to take advantage of the extra
>>>> 64K.
> Just curious if anyone here has actually performed the upgrade and if 128K is
> the practical limit before doing some massive
>> surgery.
>>>> 
>>>> FWIW the
> article can be found on page 162 of:
>>>> 
> http://www.colorcomputerarchive.com/coco/Documents/Magazines/Rainbow
>>>> 
> ,%20The%20%28Clearscan%29/The%20Rainbow%20V
>>>> 
> ol.%2004%20No.%2005%20-%20December%201984.pdf
>>>> 
>>>> 
>>>> 
>>>>> From:
> os9dude at gmail.com
>>>>> Date: Sun, 19 Apr 2015 14:41:18 -0400
>>>>> To:
> coco at maltedmedia.com
>>>>> Subject: Re: [Coco] 128K CoCo2
>>>>> 
>>>>> On
> Sun Apr 19 2015, Joe Grubbs wrote:
>>>>> 
>>>>> 
>>>>>> While searching for
> the reverse video mod in old issues of
>>>>>> Rainbow, I stumbled upon an
> article detailing a simple way to take a CoCo2 to 128K.
>>>>>> 
>>>>>> Has
> anyone ever done this? And is 128K the upper limit *without*
>>>>>> doing
> massive surgery? This circuit was nice because it retained
>>>>>> the SAM,
> added a few logic ICs, and used a piggyback set of
>>>>>> 4164s
>>>>>> 
>>> 
>>> 
>>>>> There were several options to go 128k on the CoCo 1/2 and all of
>>> 
>>> them
>>>>> - if I recall correctly - were straightforward 32k bank
> switching
>>>>> schemes, there was no way for plain old Basic to access the
>> 
>>>> extended RAM for programs but only as a RAM disk or printer
>>>>> 
> spooler.  Maybe OS9 could make better use of the extra RAM.
>>>>> 
>>>>> 
> Don't recall ever seeing any software marketed for 128k.
>>>>> 
>>>>> --
>>> 
>>> Coco mailing list
>>>>> Coco at maltedmedia.com
>>>>> 
> https://pairlist5.pair.net/mailman/listinfo/coco
>>>> 
>>>> 
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