[Coco] How I "Ported" Planet of Death to Coco (addendum)
jimgerrie at ns.sympatico.ca
jimgerrie at ns.sympatico.ca
Tue Apr 14 13:16:45 EDT 2015
Thanks Joe,
If you are interested in text adventures (or others out there are),
here's a list of those I've converted to the MC-10.
http://ifdb.tads.org/search?searchfor=tag%3ATRS-80+MC-10&sortby=&pg=all
I've also ported quite a few to Dragon and Coco. If there are any that
I haven't (i.e. not in any of my JGGAMES.DSK's) I'd be happy to port
them to Coco. Just let me know.
I should also add to my last post that I did a similar conversion to
POD with Will Crowther's original source code for the Colossal Cave
Adventure, but working from his original Fortran source, and, once
again using the "Tower of Mystery" adventure engine. It's called
COLOSSAL.BAS and it's on JGGAMES10.DSK
Have fun in Chicago, folks!
:(
> Message: 14
> Date: Tue, 14 Apr 2015 11:05:33 -0400
> From: Joe Grubbs <jsgrubbs at hotmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Subject: Re: [Coco] How I "Ported" Planet of Death to Coco
> Message-ID: <BAY178-W15D1814C802E847CF490F0C5E60 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> This is so cool Jim, I just checked out your page and it blew my
mind. Thank you for sharing all of this work! I know > what I'll be
doing during my flight to Chicago
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