[Coco] No pixel wasted

S Klammer sklammer at gmail.com
Thu Sep 18 12:22:23 EDT 2014


Yet, based on his "fantastic" progress, having it provide the same
stability for the other modes in the same hardware is definitely beneficial.

I presume this utilizes the CC3 RGB port... could this design (or a minor
addition) also support composite video?

sk
On Sep 18, 2014 12:13 PM, "Steven Hirsch" <snhirsch at gmail.com> wrote:

> On Wed, 17 Sep 2014, Luis Antoniosi (CoCoDemus) wrote:
>
>  I reduced the speed from 229Mhz to 114Mhz, the SDRAM works better now:
>>
>> http://imgur.com/MY0ExuW
>>
>> It also fixed the artifact in coco1/2 graphics screen.
>>
>> But for coco3 games like roboco, thexder I still get some minor flickering
>> in some areas. Like it generates those video modes with a slightly
>> different pixel clock ? I have a 1986 GIME only.
>>
>> All the other resolutions are pixel perfect: 32, 40, 80 columns, pmode 1,
>> 2, 3 and 4.
>>
>
> I am utterly disinterested in gaming, but would really like a stable
> 80-col solution.  Let us know when the design is finalized?
>
> Steve
>
>
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