[Coco] Converting MC-10 Basic to Coco Basic
Charlie Pelosi
chaspelosi at outlook.com
Tue Sep 16 10:43:54 EDT 2014
Hi Robert.
The MC-10 allows entering the text graphics right from the keyboard when holding the control key. The same way it allows entry of basic commands with a single key stroke. If you look at the keyboard you can see the commands and text graphics silk screened on the computer. If I remember right, you cycle through the color used with the text graphics using control 0. Maybe, it has been a long time.
Here is a good page that shows the keyboard.
http://www.system-cfg.com/detailcollection.php?ident=114
Charlie
Sent from Windows Mail
From: Robert Gault
Sent: Tuesday, September 16, 2014 9:24 AM
To: coco list
I saw that an MC-10 program was recently uploaded to the
http://www.colorcomputerarchive.com/ with an interesting name, SwelFoop;
actually Swell Foop aka Fell Swoop. I just had to look at that game. :)
Well the upload was in .c10 format which when changed to .cas did load into
MESS. However as the tokens for MC-10 Basic don't match those for Coco Basic the
results were not useful. I did find an MC-10 emulator into which the game loaded
correctly. I then printed it to a PC file which was loaded into MESS as an asci
Basic file.
The game with LIST was almost correct with a few strange results.
It seems that MC-10 Basic permits placing low res graphic characters directly
into PRINT"" statements without using CHR$(). When the program was LISTed in the
MC-10 emulator the PRINT statements displayed the graphic characters. When
LISTed on a Coco, you got PRINT at T+32,"";. The content did not display even
though the data could be seen when the program was examined on disk.
I can't even guess how such data was entered into those PRINT statements.
Anyway, I've uploaded a Coco version of the game to the archive.
Robert
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