[Coco] Assembly .BIN -> .CCC/.ROM = SOLVED!

rcrislip RCrislip at neo.rr.com
Sat Sep 6 11:21:09 EDT 2014


On Fri, 5 Sep 2014 20:56:18 +0000
<computerdoc at sc.rr.com> wrote:

> Hi Chad!
> This is a very interesting idea you have come up with!  This process
> you've outlined now gives the capability of storing a wealth of
> binary (.bin) files in a massive eprom along with .rom game files to
> ultimately have the Ulimate Diskless Game console with a massive rom
> storage! I've been thinking of making an eprom board with the
> capability of 'dialing up' the portion of the eprom the user would
> like to run to give the user the capability of having multiple DOSes
> available to the user just by poking one byte to a register in the
> eprom pak.  This would also work beautifully as an Ultimate Game Pak
> also or maybe both together in the same eprom/flash memory pak. I'm
> also thinking of creating a menu program that would boot first giving
> the user the capability of choosing which .rom/.bin image they wish
> to run.  As this menu would be in the first 16KB portion of the large
> eprom,  The 'directory listing' of .bin/.rom images available would
> have to be custom assembled for each user's purposes.  Then too I
> could try to collect up all the possible .bin/.rom image files people
> might like to have, create the master menu program and preburn a
> massive eprom or flash memory chip.  The on-board register would of
> course address the extra address lines of the eprom(s) available on
> this Ultimate Game pak.  Would anyone be interested in this?  Any
> further thoughts on this idea?  Now to get busy on the
> schematic!  :)  Take care my friends!

I would <he said wildly waving his hand>


More information about the Coco mailing list