[Coco] Including an SSC (was: CocoSDC)
Nick Marentes
nickma2 at optusnet.com.au
Fri Oct 10 18:29:55 EDT 2014
On 11/10/2014 8:14 AM, Al Hartman wrote:
> As has been explained, making any changes to the board will require
> drawing up a new board, prototyping and testing it. Delaying OUR
> CocoSDCs for a month or more.
>
> I don't want that functionality, and don't see the need to make us
> wait for it.
>
> It sounds reasonable to you. but it's not what I want, and I'm sure
> many others don't want it either.
>
By the same token, there are also other that do.
> If you want to get together with a hardware designer and design a
> super cartridge for the Coco. Go do that. But don't hold the rest of
> us up.
>
I'm not holding it up. This is for a future revision... although I can
see that if it doesn't go into the next revision, then that destroys the
market for any future revision because most people have already forked
out their money on the previous revision.
> Implementing a new sound spec sounds like a good idea until one
> realizes that most of the games for the Coco have already been
> written, new games are not being written to any great degree, and even
> adding a new sound capability is not going to get people to write new
> games.
>
The same can be said for most expansions to the CoCo. Is it even worth
doing anything when there is only a very small avenue of interest?
> Nobody is going to go back to re-write/update old games to use a new
> sound card.
>
> I just don't see the point right now.
>
I'm writing a game right now. If a CoCoSDC sound option came out, I'd
support it.
Have some vision, show some faith. :)
"Build it and they will come" - Field of Dreams starring Kevin Costner
Nick
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