[Coco] OS-9 is not for me
Nick Marentes
nickma2 at optusnet.com.au
Thu Nov 6 16:30:33 EST 2014
On 7/11/2014 7:02 AM, Bob Devries wrote:
> Hey, Nick.
>
> I'm surprised at you that you would give up so easily. It is really
> not rocket science. It is after all an old OS.
>
I'm starting to believe it is! :)
> By comparison, how much time did you spend looking for the elusive 256
> colour mode?
>
That's a totally different subject... and I still believe the mode
existed at the prototype stage (Allen Huffans board). I am convinced it
never made it to the production GIME chip though.
I was one of the people first off the block to buy OS-9 Level 2 when it
came out from Tandy in 1986. I was also maybe the first in Australia to
buy the OS-9 Development System from Tandy. I was working at Tandy at
the time plus I was already selling my games through Tandy. They knew I
was a CoCo developer and I got a call from the software guy in Tandy
Head Office to tell me the OS-9 Development Kit had just arrived.
I bought OS-9, the Dev kit and Multi-Vue. Everyone saw OS-9 as the
second coming and I jumped at the chance to develop for it.
I struggled, battled and in the end I decided that OS-9 was in actual
fact, a false prophet.
I could see that the apps being released under OS-9 where inferior to
what I was already achieving in RS-DOS. Further investigation and hours
of struggling to get it to work made me file all my originals on the
shelf and I continued in RS-DOS world.
I tried to get in to it again about 10 years later, same results.
And now, 2014 I try again and find that things have not changed after
almost 30 years.
So, I haven't given up lightly.
Remember, I'm not just trying to learn OS-9 so I can amaze my friends
with my OS prowness. I'm actually looking at it from a software
developer angle, judging it's ease of use and the expected outcomes I
could achieve. I've evaluated it intensively and have come to the same
conclusion.... thumbs down.
I know it's powerful, it's just not for me.
Nick
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