[Coco] Suggestions?
Luis Fernández
luis46coco at hotmail.com
Thu Jun 26 20:25:50 EDT 2014
The Leeming is excelent
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Making CoCoDskUtil V 1.X.X, Scan magazines and organize maltedmedia
http://cococoding.com/cocodskutil/ Thank Aaron Wolfe
http://www.tandycoco.com Thank Brian Blake
My personal blog: http://www.luis45ccs.blogspot.com,
Excuse my English, I use google translator, my language is Spanish, I'm Spanish but I live in Venezuela
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> Date: Sat, 21 Jun 2014 22:29:33 +1000
> From: msmcdoug at iinet.net.au
> To: coco at maltedmedia.com
> Subject: [Coco] Suggestions?
>
> Hi Guys,
>
> Now that I'm nearing completion of Lode Runner, I was wondering if anyone
> has any suggestions for possible future ports to the Coco3? I have to say
> that the 6809 in general and the Coco3 in particular is really growing on me
> and I can see now that its true potential was harnessed by only a very few
> back in the day!
>
> I'm looking for what would be considered "iconic" games on other 8-bit
> systems that could be done - preferably pixel-perfect - on the Coco3. Even
> better would be if the game/genre/similar has never really been seen before
> on the Coco. I have a few in mind from the Apple II, Sinclair Spectrum and
> even arcade back-catalogue, but I'm interested in what other people would
> like to see.
>
> Of course I'm not promising anything at this point, and will probably take a
> bit of a break from porting *anything* atm as I have a few other projects
> going in parallel that need some "CPU bandwidth". But if someone came up
> with a really cool suggestion, it might spur me into action sooner rather
> than later! ;)
>
> Regards,
>
> --
> | Mark McDougall | "Electrical Engineers do it
> | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
>
> --
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