[Coco] DAC sound output and keyboard input
Nick Marentes
nickma2 at optusnet.com.au
Fri Jun 20 14:20:49 EDT 2014
On 20/06/2014 10:17 PM, Mark McDougall wrote:
> On 20/06/2014 12:25 AM, John W. Linville wrote:
>
>> Bit 7 is JOYIN (the comparator output), used to read the joysticks
>> (via successive approximation ADC). You probably should mask that
>> when you are doing your "any key" check.
>
> Doh! I don't know why I didn't realise this, since I've been staring
> at the Coco keyboard matrix for weeks now. In my defence, I'm
> intimately more familiar with the TRS-8 Model I matrix, in which rows
> are read rather than columns (and you can get all the arrows keys and
> spacebar in a single read!)
>
> All sorted now, thanks!
>
> Regards,
>
As I said, no need for 6-bit DAC sound if you're only emulating the
Apple II 1-bit sound.
Maybe use the 6-bit DAC to add joystick control to the game? To dig,
with the fire button held down, move the joystick left or right to dig
left or right. Did the Apple II version supprt Apple joysticks?
I could never use the cursor arrow key cluster for player control. I
always preferred the TRS-80 Model 1 (and CoCo 1/2) arrow key positions
for game control.
Nick
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