[Coco] Module Man ported to ColecoVision

Mark McDougall msmcdoug at iinet.net.au
Sun Jan 12 06:41:21 EST 2014


I'd definitely have to count myself in the 'techie' group rather than creative, unfortunately. So it's strictly emulation or ports for me I'm afraid... :(


Sent from my ASUS Pad

Nick Marentes <nickma at optusnet.com.au> wrote:

>Bill Loguidice <bill at ...> writes:
>
>> had the skill to help make that happen. With that said, I do understand
>> that certain platforms - like the CoCo and Apple II - for whatever reason
>> seem to encourage more hardware and utility development than game
>> development. It just comes down to the mix of talent (and related interest)
>
>You have the techie type of person who likes to bust around with the inner
>workings of the computer.
>
>Then you have the creative types who like to create.
>
>I think the CoCo has more of the techie types hence why we don't see as much
>of the new developments as we see on these other platforms.
>
>The CoCo needs more creatives if we are to have more new and complete
>products released as we see on other platforms.
>
>Hopefully, you book will open the doors to retro computer enthusiasts and
>collectors who have not been aware of the CoCo or ignored it as being a
>no-show. 
>
>Hate to say it but we need new blood with a desire to create. Sometimes I
>feel that some people out there would feel lost and have nothing to do if
>our computer actually worked perfectly.   :)
>
>I'm not knocking the techie, just saying we need creatives.
>
>Ideally, we need people who are a mixture of both.
>
>Nick
>
>
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