[Coco] Demaking Computer Games
Bill Loguidice
bill at armchairarcade.com
Tue Feb 25 13:57:39 EST 2014
Keep in mind the Apple II original required 128K. That may not be a hard
requirement as the recent enhanced Commodore 64 port only needs the stock
64K, but then that also only works on a special type of cartridge. Even the
ZX Spectrum version required a 128K computer. Sounds to me like the CoCo 3
is tailor made for the game rather than the CoCo, unless you really want to
scale things way back...
===================================================
Bill Loguidice, Managing Director; Armchair Arcade,
Inc.<http://www.armchairarcade.com>
===================================================
Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in touch <http://about.me/billloguidice>
===================================================
On Tue, Feb 25, 2014 at 12:50 PM, Luis Antoniosi (CoCoDemus) <
retrocanada76 at gmail.com> wrote:
> It has a shitload of levels. But look the original apple IIe version:
>
> http://jordanmechner.com/wp-content/uploads/2009/10/pop1-sword-copy.png
>
> Black, White, Blue and Red. It could be easily be made on a Coco1.
>
>
>
> On Tue, Feb 25, 2014 at 12:46 PM, Sylvain Rousseau
> <surtoutnombliepas at yahoo.ca> wrote:
> > I still hope to see Prince of Persia (the original) on the Coco3. It's
> available on almost all other computers of this time (Commodore 64, Apple
> II, etc). But I can't really help, I'm more a hardware than a software guy.
> >
> > Sylvain
> >
> >
>
More information about the Coco
mailing list