[Coco] coco4 / Linux
Joel Ewy
jcewy at swbell.net
Wed Feb 12 23:00:49 EST 2014
On 02/12/2014 07:27 PM, Glen VanDenBiggelaar wrote:
> Wow
> Linux? Really?
> I am really floored by every time someone starts talking OS's, that some Linux person just has to jump in and state that for everything Linux is the only viable solution. I thought that these coco discussions would be exempt from this, but I have been proven wrong! Again!
> (Just yesterday I posted an article on the death of XP in April, and the first comment was about the lack of Linux being mentioned in it).
> I hate to burst the Linux fanboys bubbles, but the ONLY people that care about Linux is Linux people!
> Not everything needs to run on it.
Because it is distributed under an Open Source license, a Linux kernel
could legally be shipped with an emulator and a computer, for a
ready-made turnkey solution at no extra cost. It can also be stripped
down to the barest essentials, so the emulator is essentially the only
thing running on the system. I guess you could do the same with
FreeDOS, or maybe something like ReactOS, if it is at the stage where it
can support something like an emulated Next-Gen CoCo. But the Linux
kernel is more mature, capable, and featureful than those. Because of
the way Microsoft chooses to license MS-Windows, you simply cannot do
the same thing under that platform. That's not a matter of fanboy hype,
just the reality of the situation. If you make an emulator run under
Linux you can run it anywhere without having to license a copy of
Windows, which would make no sense at all if your aim is a dedicated
CoCo emulator. You can put it on a Live CD or USB memory stick and boot
it on your Windows machine without wiping out Windows. You don't even
need to be limited to a certain CPU platform if you target a Linux
kernel. A recompile lets you run on ARM, PowerPC, or other
architectures. Linux gives you freedom you simply don't have with a
Windows-only application. Not bashing Windows. Every day I help
clients who are trying to use it. But in doing so, I can see very
clearly not only its benefits, but also its limitations. If you want to
distribute an emulator as an embedded or turnkey system, I can't see how
it would make any kind of sense to write it for MS-Windows. That's not
to say that a Windows-based emulator isn't also a fine idea. Though we
do have a few of those already.
JCE
> Sorry for the rant, but I have been h
> Sent from my iPhone
>
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