[Coco] pacos9 ported to lwtools
Bill Pierce
ooogalapasooo at aol.com
Sun Feb 9 14:32:35 EST 2014
Boisy, thanks for the correction. I now remember David Ladd set up the makefiles for DW compatible disks.
But, the original question was, "would it be ok to add pacos9 to the arcade pack?"
I think it's a logical move. There are too many "one hit wonder" disks already being produced. Particularly in the "utils" section. I know some things require their own disk due to sheer size, but a "less than 1k utility" ??
Take all the little utilitis, put them on one disk with each utility under a directory of it's own. Name it "nos9Utils.dsk" or something.
Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
My Music from the Tandy/Radio Shack Color Computer 2 & 3
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E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Boisy Pitre <boisy at tee-boy.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Sun, Feb 9, 2014 1:56 pm
Subject: Re: [Coco] pacos9 ported to lwtools
Thanks for that clarification Curtis. Sorry about that.
On Feb 9, 2014, at 10:17 AM, L. Curtis Boyle <curtisboyle at sasktel.net> wrote:
> One slight correction - Bill Nobel did the original Shanghai port. Alan later
changed it to allow custom tile sets, etc.
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
>
>
> On Feb 9, 2014, at 8:28 AM, Boisy Pitre <boisy at tee-boy.com> wrote:
>
>> For the record… the Arcade Pak was a product that I had assembled and
licensed to Cloud-9. It was composed of Alan DeKok’s Thexder and Shanghai OS-9
ports, and a third game I cannot recall at the moment. It was sold through
Cloud-9 for years before deciding to release it to the NitrOS-9 Project (with
permission of Alan of course).
>>
>>
>> On Feb 8, 2014, at 9:33 AM, Tormod Volden <lists.tormod at gmail.com> wrote:
>>
>>> On Sat, Feb 8, 2014 at 3:36 PM, Bill Pierce wrote:
>>>>
>>>> Tormod
>>>> I think the "Arcade Pack" was originally just 3 games disks someone had
added (in individual dirs). "I think" David Ladd combined them to be the arcade
pack when he was doing some of the lwtools changeover fixes in Dec, 2012 & Jan,
2013 (aprx). They are not by the same author or distibutor or part of a package.
>>>
>>> It looks like Boisy added the complete pack in Jan 2012. According to
>>> the startup file, it was "Licensed to Cloud-9", but there is no other
>>> descriptions of its origin.
>>>
>>>> Since "Pacman" was a true arcade game originally, it would fit right in
with the theme. What would be nice is a "menu" system on the disk where you can
select a game to run. When the game ends (or stopped), it would return to the
menu.
>>>>
>>>> I was suggesting directx for Wine because you were describing graphics
problems in Vcc and Vcc requires directx 9 (or better) and a lot of people don't
realize it as there's not much of a "system requirement" list for Vcc and I know
wine doesn't insatll directx by default, or at least it didn't the last time I
worked with it.
>>>
>>> Thanks, good to know.
>>>
>>>>
>>>> BTW... Thanx for fixing the pacos9 code. I had looked at it several times
but did not know enough about the differences in lwtools asm from os9 asm to
make any workable changes in the code or the makefile.
>>>> If I used cross compilers regularly, I might know more, but I'm slowly
figuring it out though... :-)
>>>
>>> Yeah, that was a learning experience. I never used lwtools object file
>>> linking (and never used os9 asm), but the lwtools documentation is
>>> good and it seems that I got it right.
>>>
>>> Tormod
>>>
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>>
>>
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