[Coco] pacos9 ported to lwtools

Tormod Volden lists.tormod at gmail.com
Sat Feb 8 10:33:06 EST 2014


On Sat, Feb 8, 2014 at 3:36 PM, Bill Pierce wrote:
>
> Tormod
> I think the "Arcade Pack" was originally just 3 games disks someone had added (in individual dirs). "I think" David Ladd combined them to be the arcade pack when he was doing some of the lwtools changeover fixes in Dec, 2012 & Jan, 2013 (aprx). They are not by the same author or distibutor or part of a package.

It looks like Boisy added the complete pack in Jan 2012. According to
the startup file, it was "Licensed to Cloud-9", but there is no other
descriptions of its origin.

> Since "Pacman" was a true arcade game originally, it would fit right in with the theme. What would be nice is a "menu" system on the disk where you can select a game to run. When the game ends (or stopped), it would return to the menu.
>
> I was suggesting directx for Wine because you were describing graphics problems in Vcc and Vcc requires directx 9 (or better) and a lot of people don't realize it as there's not much of a "system requirement" list for Vcc and I know wine doesn't insatll directx by default, or at least it didn't the last time I worked with it.

Thanks, good to know.

>
> BTW... Thanx for fixing the pacos9 code. I had looked at it several times but did not know enough about the differences in lwtools asm from os9 asm to make any workable changes in the code or the makefile.
> If I used cross compilers regularly, I might know more, but I'm slowly figuring it out though... :-)

Yeah, that was a learning experience. I never used lwtools object file
linking (and never used os9 asm), but the lwtools documentation is
good and it seems that I got it right.

Tormod



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