[Coco] pacos9 ported to lwtools
Tormod Volden
lists.tormod at gmail.com
Sat Feb 8 05:02:06 EST 2014
On Sat, Feb 8, 2014 at 2:14 AM, Bill Pierce wrote:
> Tormod,
> I just tried pacos9 in VCC on a Windows system. It works fine.
> It's hard to play in Vcc due to it's designed to use the self-centering joystick and Vcc can only use the mouse.
>
> I also tried it on my Coco3. The graphics look great :-)
> It will start from a HW text screen.
Thanks for testing it, Bill, especially on the real thing. You have
probably read my other messages by now about the font loading.
>
> I think it's safe to add it to the repo. I would add it to the Arcade Pack dsk if there's room.
Is the Arcade Pack just a random collection of games from different
sources? So it does not correspond to some kind of distribution back
in the days? If so, I agree that sounds like a good place to add it.
>
> As Bob mentioned in another message, the dots "may" be due to no fonts loaded. They look like 40 col "*" chars. So it's possible. My startup has the fonts loaded by default in all my boots.
> Try typing
> merge /dd/sys/stdfonts /dd/sys/stdpats_2 /dd/sys/stdpats_4 /dd/sys/stdpats_16 /dd/sys/stdptrs
> Then run the game
>
> As far as Vcc running in Wine, it sounds like you don't quite have all the directx9 libraries installed in wine. Vcc requires directx9 for graphics and sound. I had tried this once and found I had to find every directx9 package I could find to get everything to work right. I had it running well at one point, but I then quit messing with Linux as I needed the computer for some studio work and Linux doesn't support (or have decent software for) my M-Audio Delta 10-10 audio interface. On an average I'm playing 16-40 tracks while recording 8-16 tracks at 24-bit 48khz.
I don't understand why you think there is something missing in my
Vcc/Wine installation from the above. That said, I sometimes get an
annoying flicker which might be due to Windows libraries / Linux
graphics issues, so you might be right though.
Cheers,
Tormod
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