[Coco] Remembering my RS-DOS days...

L. Curtis Boyle curtisboyle at sasktel.net
Wed Dec 31 12:51:52 EST 2014


I did fill up a 128 MB drive, but that was because I was keeping a lot of sound and graphics files that weren’t specifically Coco related. The IDE driver I did for Glenside did support LBA and CHS modes, but LBA is a lot easier (and less code required) to support. 

L. Curtis Boyle
curtisboyle at sasktel.net



> On Dec 31, 2014, at 11:49 AM, Allen Huffman <alsplace at pobox.com> wrote:
> 
>> On Dec 31, 2014, at 10:03 AM, Robert Gault <robert.gault at att.net> wrote:
>> 
>> own preferences. There is also a limit to the useful size of a drive/disk for a Coco. We don't work with multi-megabyte images or hundred megabyte games on a Coco. :)
> 
> I never managed to fill up a 128MB OS-9 drive :)  and my RGB-DOS/HDB-DOS tricks I used to get 416 RS-DOS drives were also mostly empty.
> 
> I do think, for OS-9, using the LBA mode of CoCoSDC makes sense. I need to find some documentation on that.
> 
>> As for me showing up in Rainbow, other Coco mags, or the NitrOS-9 project codes, I amaze myself. :) Where did I find the time!? Several people on this list remind me of this every so often when they unexpectedly find my name in some source code or program. :)
> 
> Indeed! You are even credited in my OS-9 Space Invaders game :)
> 
> 		-- Allen
> 
> 
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