[Coco] Remembering my RS-DOS days...
L. Curtis Boyle
curtisboyle at sasktel.net
Wed Dec 31 12:51:52 EST 2014
I did fill up a 128 MB drive, but that was because I was keeping a lot of sound and graphics files that weren’t specifically Coco related. The IDE driver I did for Glenside did support LBA and CHS modes, but LBA is a lot easier (and less code required) to support.
L. Curtis Boyle
curtisboyle at sasktel.net
> On Dec 31, 2014, at 11:49 AM, Allen Huffman <alsplace at pobox.com> wrote:
>
>> On Dec 31, 2014, at 10:03 AM, Robert Gault <robert.gault at att.net> wrote:
>>
>> own preferences. There is also a limit to the useful size of a drive/disk for a Coco. We don't work with multi-megabyte images or hundred megabyte games on a Coco. :)
>
> I never managed to fill up a 128MB OS-9 drive :) and my RGB-DOS/HDB-DOS tricks I used to get 416 RS-DOS drives were also mostly empty.
>
> I do think, for OS-9, using the LBA mode of CoCoSDC makes sense. I need to find some documentation on that.
>
>> As for me showing up in Rainbow, other Coco mags, or the NitrOS-9 project codes, I amaze myself. :) Where did I find the time!? Several people on this list remind me of this every so often when they unexpectedly find my name in some source code or program. :)
>
> Indeed! You are even credited in my OS-9 Space Invaders game :)
>
> -- Allen
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>
More information about the Coco
mailing list