[Coco] 1980 CoCoCoding contest? (4K Color BASIC 1.0)
Simon Jonassen
simon at roust-it.dk
Mon Dec 15 12:45:50 EST 2014
OR i could use MODERN tools and whack the heck out of 4K ??
/Simon :-)
-----Oprindelig meddelelse-----
Fra: Coco [mailto:coco-bounces at maltedmedia.com] På vegne af Simon Jonassen
Sendt: 15. december 2014 18:44
Til: 'CoCoList for Color Computer Enthusiasts'
Emne: Re: [Coco] 1980 CoCoCoding contest? (4K Color BASIC 1.0)
Sounds like Fun....
So i can code .asm on a 4K machine but without using a cross assembler
(lwasm) or edtasm ??
/Simon :-)
-----Oprindelig meddelelse-----
Fra: Coco [mailto:coco-bounces at maltedmedia.com] På vegne af Allen Huffman
Sendt: 15. december 2014 18:40
Til: CoCoList for Color Computer Enthusiasts
Emne: Re: [Coco] 1980 CoCoCoding contest? (4K Color BASIC 1.0)
I have added more notes about this challenge/project. I see three main ways
programs could be developed:
1. NATIVE - actually programmed on a 4K CoCo 1, using nothing but that
hardware.
2. EXPANDED - programmed on an expanded CoCo (16/32K, so it could use
EDTASM).
3. CROSS HOSTED - programmed using PC/Mac/Linux cross-hosted tools.
In 1980, writing assembly on a 4K CoCo was only possible by hand-coding it.
EDTASM did not exist yet. Bonus points for anyone who actually does this. If
we are using things from 1982, it's not truly a 1980's program.
Likewise:
1. REAL - actually programmed on a real CoCo.
2. EMULATED - programmed on a virtual/emulated CoCo.
I expect we could use bonus points based on how close to the top of each
chart the program is. Something done NATIVELY on a REAL 4K CoCo is a true
"1980s experience". Using EDTASM from 1982 is still cool, but couldn't have
been done in 1980. The final level would be whatever amazing thing could be
done with modern tools, just to run on a 4K machine.
I am still thinking about what I would write, but I have some ideas.
-- Allen
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