[Coco] Last video I promise... :)
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Fri Dec 5 19:57:46 EST 2014
cool. One of the problems I see with the GBS is that people only use a NOR
gate to combine and invert h and V. But, you don't get the serrillated
blanking in this way.
I think the correct would be using a XNOR gate. Do you agree ?
Luis Felipe Antoniosi
On Fri, Dec 5, 2014 at 7:45 PM, Kandur <k at qdv.pw> wrote:
> Breadboarding again.
> http://qdv.pw/coco/?p=447
>
> Kandur
>
> Friday, December 5, 2014, 9:32:13 AM, you wrote:
> > No I'm not planing in removing them. I'm just explaining what could be
> done
> > :)
>
>
>
> > Luis Felipe Antoniosi
>
>
>
> > On Fri, Dec 5, 2014 at 12:27 PM, S Klammer <sklammer at gmail.com> wrote:
>
> >> Luis, I'm sorry to hear that you are considering/intending to remove the
> >> artifact ability.
>
> >> I've not received my "surplus" funds to purchase the needed pieces yet
> to
> >> build one myself; but, would a shielded cable to bypass the possible
> noisy
> >> traces help?
>
> >> Shsin
> >> On Dec 5, 2014 11:09 AM, "Luis Antoniosi (CoCoDemus)" <
> >> retrocanada76 at gmail.com> wrote:
>
> >> > Ok finally my mules decided to arrive and I assembled one for me.
> >> >
> >> > I don't get the noise you have there, but I noticed there is a small
> >> noise.
> >> > My prototype doesn't have this. The culprit is the VGA ouput. In my
> >> > prototype I have placed them far away from the input lines. But in the
> >> new
> >> > design i tried to make things more compact and I sucked on this :P
> >> >
> >> > Well, modifying the FPGA I have reduced the amout of noise changing
> the
> >> > input/output currents. You can check whether your noise is the vga by
> >> > doing:
> >> >
> >> > screen 80
> >> > cls 4
> >> > dir
> >> >
> >> > Check if the noise increases as the amount of the text on screen also
> >> > increases. In your video, when you blast the trimmers, I can clearly
> see
> >> > blanking lines waving, so it must be it.
> >> >
> >> > How to solve this completely ? Redesign the board ? Using a faraday
> cage
> >> ?
> >> >
> >> > Update your repo and try the new version. it might help.
> >> >
> >> > Regarding the colors, you may notice that some colors have a "noise
> >> > pattern" on that, look that this partern doesn't run, it has some
> >> > flickering but they stay put.
> >> >
> >> > This is not external interference, it's merely slack time that is
> >> affecting
> >> > how the colors are digitized. Let's say: the altera is running the
> code
> >> at
> >> > the limit of it's speed. This cause the code to get out of sync with
> the
> >> > clock and then, the color is digitized in the wrong level of the DAC,
> or
> >> it
> >> > didn't have time enough for the differential to change its value.
> Solving
> >> > this is much more difficult.
> >> >
> >> > The first thing is to remove and simplify the code, this means no more
> >> > artifacting colors, and other stuff. This would help getting a stable
> >> > timing though.
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > Luis Felipe Antoniosi
> >> >
> >> >
> >> >
> >> > On Fri, Nov 28, 2014 at 11:11 PM, Richard Goedeken <
> >> > Richard at fascinationsoftware.com> wrote:
> >> >
> >> > > Hi Luis,
> >> > >
> >> > > Here are new images of the board and the video output:
> >> > >
> >> > > http://www.fascinationsoftware.com/media/rgb2vga/IMG_9763.JPG
> >> > > http://www.fascinationsoftware.com/media/rgb2vga/IMG_9766.JPG
> >> > > http://www.fascinationsoftware.com/media/rgb2vga/IMG_9768.JPG
> >> > > http://www.fascinationsoftware.com/media/rgb2vga/IMG_9770.JPG
> >> > > http://www.fascinationsoftware.com/media/rgb2vga/IMG_9775.JPG
> >> > >
> >> > > Unfortunately, grounding the connector shield didn't fix the noise
> >> issue;
> >> > > it's
> >> > > still there like before. I'll have to consider all of the various
> >> > devices
> >> > > that are plugged in, and see if there is a ground loop there
> somewhere.
> >> > I
> >> > > am
> >> > > using 1% resistors for the 75 ohms. Do you have any suggestions for
> >> > > improving
> >> > > the color fidelity? What changes did you make to the FPGA code to
> >> > > customize
> >> > > it for your particular Coco?
> >> > >
> >> > > Richard
> >> > >
> >> > > On 11/28/2014 05:55 PM, Luis Antoniosi (CoCoDemus) wrote:
> >> > > > now I saw the video.
> >> > > >
> >> > > > First question: which program is that ? How do I get it. It's very
> >> nice
> >> > > for
> >> > > > testing the colors.
> >> > > >
> >> > > > Second, can you take a picture of your board ? bottom/top ?
> >> > > >
> >> > > > There is indeed a noise band rolling. I don't get these, but my
> board
> >> > > from
> >> > > > osh park DIDN"T ARRIVE YET. I takes a month to cross the canadian
> >> > border.
> >> > > > Dude they must put them on the back of mules. Cannot explain that.
> >> > > >
> >> > > > Then check the grounding. Make sure everything is grounded from
> coco,
> >> > > > altera and the monitor. (make sure the outer shell is grounded as
> I
> >> > > said).
> >> > > > It's getting there, the image is pretty good already.
> >> > > >
> >> > > > Also, do you have MPI or any other device on your coco ? I'm
> always
> >> > > > testing with either superIDE or CocoSDC but never mpi. Just try
> the
> >> > coco
> >> > > > without any device and check the 32 and 80 columns screens:
> >> > > >
> >> > > > width 80
> >> > > > 10 for n=32 to 255
> >> > > > 20 print chr$(n);
> >> > > > 40 next n
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > > Luis Felipe Antoniosi
> >> > > >
> >> > > >
> >> > > >
> >> > > > On Fri, Nov 28, 2014 at 8:02 PM, Richard Goedeken <
> >> > > > Richard at fascinationsoftware.com> wrote:
> >> > > >
> >> > > >> Hi Luis,
> >> > > >>
> >> > > >> Thank you so much for designing the awesome video converter and
> >> making
> >> > > all
> >> > > >> the
> >> > > >> plans available. I built one up yesterday and hooked it up to my
> >> Coco
> >> > > 3,
> >> > > >> and
> >> > > >> it works, but there is some noise in the video output and the
> colors
> >> > are
> >> > > >> not
> >> > > >> exactly right. Can you help me get it working?
> >> > > >>
> >> > > >> I uploaded a video which shows the problems very well. It's raw
> >> > mpeg2ts
> >> > > >> (AVCHD) at 1080i 60hz from my video camera; the file is about
> 131MB.
> >> > I
> >> > > >> didn't
> >> > > >> want to upload it to youtube which would crush the resolution and
> >> > frame
> >> > > >> rate.
> >> > > >> You should be able to view it with VLC or mplayer or similar:
> >> > > >>
> >> > > >> http://www.fascinationsoftware.com/media/Coco3-RGBVGA.mts
> >> > > >>
> >> > > >> In the video, I turn the 10k potentiometer up and down to show
> how
> >> it
> >> > > >> affects
> >> > > >> the colors. You can see that there are some rolling bands of
> noise
> >> in
> >> > > the
> >> > > >> brightness values of the pixels. And many of the colors seem to
> be
> >> > the
> >> > > >> same
> >> > > >> shade.
> >> > > >>
> >> > > >> The test screen output (when the Coco is turned off) is perfect,
> so
> >> > the
> >> > > >> problem is with the input section. I wasn't sure exactly which
> >> build
> >> > of
> >> > > >> your
> >> > > >> FPGA code I should use. And I've never used FPGA tools before,
> so
> >> > there
> >> > > >> was a
> >> > > >> little bit of a learning curve in installing the tools and using
> >> them.
> >> > > >> But I
> >> > > >> ended up with the latest git clone from the github repo (as of
> >> > > yesterday),
> >> > > >> and
> >> > > >> I used the Quartus programmer tool to write the output_file.jic
> into
> >> > the
> >> > > >> serial eeprom loader memory. Should I have used a different
> >> version?
> >> > > Do I
> >> > > >> need to compile the fpga code? It looks from your repo that you
> >> > update
> >> > > the
> >> > > >> SOF and JIC files with every commit, so I assume that means I
> don't
> >> > > need to
> >> > > >> compile the project if I don't make any of my own changes.
> >> > > >>
> >> > > >> Any ways, thanks again for this great product, and I hope I can
> get
> >> it
> >> > > >> working
> >> > > >> here.
> >> > > >>
> >> > > >> Richard
> >> > > >>
> >> > > >> On 11/11/2014 05:03 PM, Luis Antoniosi (CoCoDemus) wrote:
> >> > > >>> It's all here:
> >> > > >>>
> >> > > >>> https://sites.google.com/site/tandycocoloco/rgb2vga
> >> > > >>>
> >> > > >>>
> >> > > >>> Luis Felipe Antoniosi
> >> > > >>>
> >> > > >>>
> >> > > >>>
> >> > > >>> On Tue, Nov 11, 2014 at 7:23 PM, Mark McDougall <
> >> > msmcdoug at iinet.net.au
> >> > > >
> >> > > >>> wrote:
> >> > > >>>
> >> > > >>>> On 12/11/2014 2:42 AM, Luis Antoniosi (CoCoDemus) wrote:
> >> > > >>>>
> >> > > >>>> Let's say: everytime you add a switch and a if condition the
> code
> >> > > >> splits
> >> > > >>>>> in
> >> > > >>>>> two and the fpga seems to execute both. It's all parallel.
> It's
> >> > hard
> >> > > to
> >> > > >>>>> understand...
> >> > > >>>>>
> >> > > >>>>
> >> > > >>>> Is the code public? I can attempt to explain it if you're
> >> > interested?
> >> > > >>>>
> >> > > >>>> Regards,
> >> > > >>>>
> >> > > >>>> --
> >> > > >>>> | Mark McDougall | "Electrical
> >> Engineers
> >> > > do
> >> > > >> it
> >> > > >>>> | <http://members.iinet.net.au/~msmcdoug> | with less
> >> > > resistance!"
> >> > > >>>>
> >> > > >>>> --
> >> > > >>>> Coco mailing list
> >> > > >>>> Coco at maltedmedia.com
> >> > > >>>> https://pairlist5.pair.net/mailman/listinfo/coco
> >> > > >>>>
> >> > > >>>
> >> > > >>
> >> > > >> --
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> >> > > >> https://pairlist5.pair.net/mailman/listinfo/coco
> >> > > >>
> >> > > >
> >> > >
> >> > > --
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> >> > >
> >> >
> >> > --
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> >> >
>
> >> --
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