[Coco] DynoSprite source code now available!
David Ladd
dladd at realmspire.com
Thu Dec 4 00:45:59 EST 2014
Richard,
Thank you for releasing such a nice powerful tool :D I am sure those
of us who always wanted to make a DiskBasic game can now do it :D
Now if you only you could go back in time and give it to people back then :D
--
David Ladd
--
On Tue, Dec 2, 2014 at 8:36 PM, Richard Goedeken
<Richard at fascinationsoftware.com> wrote:
> Attention all Coco Game Developers! (Yes, all 5 of you!) I am proud to
> finally announce the publication of the DynoSprite source code. That's right,
> the most advanced video game engine ever written for the Tandy Color Computer
> 3 is now available to you for use with all of your projects for the low, low
> price of: Nothing! You heard it right: I released this incredible game
> creation framework under an open source BSD license. I've spent countless
> hours during the last year and half pouring my blood, sweat, and tears into
> this software, and I'm publishing it under a permissive license so that it can
> be used as widely as possible. You can get it from:
>
> https://www.github.com/richard42/dynosprite
>
> Github is also a great software collaboration site (all the cool kids are
> using it these days), so you can make your own DynoSprite forks and submit
> fixes or improvements back to my repository.
>
> I'm going to start developing my own game with this engine now, and I
> sincerely hope that others in the Coco community will hop on board and use
> DynoSprite to realize their Coco 3 game visions as well. Let's go show the
> rest of the vintage computing community that the old Radio Shack computer
> still has more tricks up its sleeve!
>
> Richard
>
> --
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