[Coco] Exclusive Dragon32 games running on my coco :)

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Thu Sep 5 10:27:59 EDT 2013


Hello for all,

If you know the dragon32 you will now it has hundred of exclusive games
that wont run on a coco1/2. So I decided to start my Dragon32 Snapshot
Program (TM)

http://youtu.be/p59rt9sPfWs

Using the M.E.S.S. emulator I can create a snapshot of the very first
instruction being executed after the cassette finishes to load. Then I
export this snapshot (48K) and using my special loader mix in ML and Basic
I can load the entire snapshot to RAM and make the coco behave just like it
was a Dragon32 and the game RUNS! :D.

The game can be loaded from RS-DOS floppies, HDB-DOS (superIDE) and
DriveWire (but it must be DW from ROM, not RAM)

I converted so far 4 games (it takes me 5 to 10 minutes per game) but I
still deciding some technical details. Notice the conversion is perfect
with preserved splash screens and no corrupted graphics.

I think the basic loader can be easily ported to Dragon SuperDOS (to have
cassette games perfect loaded from disk, since very few cassette games have
been actually ported to superDOS without splash screens and corrupted
graphics) but I don't have a FDC for my Dragon and the Dragon vdk disks are
a bit hard to handle.

It also runs on a coco3, but not all games of course. And the coco3 is more
sensible to dragon roms. The ideia is to use a coco1/2 for the job or a
real dragon32 with DW or SuperIDE.





-- 
Long live the CoCo



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