[Coco] DynoSprite Demo 1
William Astle
lost at l-w.ca
Sun Oct 6 14:07:55 EDT 2013
That won't work because there is no separate vdg in the coco3. It's all done by the gime. There is only one screen start address.
-------- Original message --------
From: Retro Canada <retrocanada76 at gmail.com>
Date: 10-06-2013 9:54 AM (GMT-07:00)
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Cc: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Subject: Re: [Coco] DynoSprite Demo 1
what about something unusual:
have the hud as split screen of a vdg hires 256x192x2 and the game as 320x200x16? the vdg will always have a different start address.
On 2013-10-06, at 11:18 AM, Richard Goedeken <Richard at fascinationsoftware.com> wrote:
Yeah that would be a show stopper. I assumed that you could change the vertical start offset whenever you wanted, but if it only gets read at the start of a frame then this wouldn't work.
Richard
On 10/06/2013 12:38 AM, Nick Marentes wrote:
> I don't believe you can change the start of screen position "mid-field" like
> you can the horizontal offset.
>
> Correct me if I'm wrong but I'm sure I have tried it and found the GIME
> doesn't accept the change till it has completed a frame.
>
> Nick
>
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