[Coco] [Color Computer] COCO BASIC ROM
Coco_nut
nix.thinkpenguin at gmail.com
Tue Mar 26 21:48:07 EDT 2013
Ah, excellent. I never had a coco3 until recently and even then, width 80
is unreadable without a RGB monitor, so I never knew that the "lowwercase"
[ was meant to be a curly brace. I use SDLMESS being on linux and it
doesn't respond to the [ ] keys. Perhaps this is different with mess for
windows.
No need to mess with the rom at all (No pun intended ;-))
--StephenR
On Tue, Mar 26, 2013 at 5:35 PM, Bill Pierce <ooogalapasooo at aol.com> wrote:
>
> Stephen,
> The { } can be shown. try PRINT CHR$(123) & PRINT CHR$(125). I'm not sure
> if they were mapped to keys on the ECB rom or not, but the characters
> themselves are all present in the VDG and printable. On Coco 3, a lot of
> these special codes were mapped to ALT+key. They can all be called under
> OS9 as MW "C" uses { } [ ] | \ / < > as part of the programming language.
> All of them are available from the keyboard.
>
> The printable ASCII values start on page 241 of the "Getting Started With
> Extended Color Basic" manual.
> If I remember right, MESS has a keyboard mapping function to map your own
> keys to the PC keyboard. I want to say it's in the preferences after right
> clicking the machine name. VCC also has a "keymap.ini" file but I don't
> think the keymap function itself was ever finished and will not work. I may
> be wrong on this.
> XRoar will also let you redefine keys in the config file with special cmds
> I don't know how extensive these key mapping features are and if they
> allow key-combos as I almost always work in OS9 and have access to all the
> keys/codes
>
> Bill Pierce
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Webmaster of The TRS-80 Color Computer Archive
> http://www.colorcomputerarchive.com/
> Co-Contributer, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Coco_nut <nix.thinkpenguin at gmail.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Tue, Mar 26, 2013 8:10 pm
> Subject: Re: [Coco] [Color Computer] COCO BASIC ROM
>
>
> I understand that the ctrl and alt keys are usable, but this is what I was
> trying to say:
>
> https://github.com/dachew/electronics/blob/master/keyboard/ps2-specs/coco3-keyboard-matrix.txt
> If you wanted the Coco to pretend that it had more keys on its keyboard
> then it would need more pins on it.
>
> The easier way to do this is edit the mess source so that whenever a key
> like { } PgUp PgDown etc... is pressed on the PC's keyboard that the
> virtual coco's keyboard has the buttons Ctrl-< Ctrl-> Ctrl-Up Ctrl-Down
> etc... pressed. That way they rom would not need to be changed, only the
> emulator. I haven't looked at the source for MESS, but this should be
> fairly simple to do. Just map physical keys to combinations of Coco keys.
>
> Also I don't believe that you would be able to show all characters. AFAIK
> some chars like {} cannot be shown. That would require both changes to the
> rom and to the emulator.
>
> I still may be wrong, but this is how I understand it.
>
> --StephenR
>
> On Tue, Mar 26, 2013 at 3:29 PM, Bill Pierce <ooogalapasooo at aol.com>
> wrote:
>
> >
> > Stephen, you are wrong on this. Only RSDOS did not support the 4 new keys
> > on the Coco 3. And they can be used. OS9 Level 2 used the alt and ctrl
> for
> > alternate characters and the "keyboard mouse" feature od Level 2 that
> > allowed you to use the arrow keys as a mouse also used F1 as the
> firebuttoon
> >
> > Bill Pierce
> > My Music from the Tandy/Radio Shack Color Computer 2 & 3
> > https://sites.google.com/site/dabarnstudio/
> > Co-Webmaster of The TRS-80 Color Computer Archive
> > http://www.colorcomputerarchive.com/
> > Co-Contributer, Co-Editor for CocoPedia
> > http://www.cocopedia.com/wiki/index.php/Main_Page
> > E-Mail: ooogalapasooo at aol.com
> >
> >
> >
> >
> > -----Original Message-----
> > From: Coco_nut <nix.thinkpenguin at gmail.com>
> > To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> > Sent: Tue, Mar 26, 2013 5:46 pm
> > Subject: Re: [Coco] [Color Computer] COCO BASIC ROM
> >
> >
> > Well if you want to look at the asm for basic then you can find it here:
> >
> http://www.colorcomputerarchive.com/coco/Programming/Source/Color%20Basic/
> >
> > but the coco hardware doesn't support all keys. I believe that the Coco3
> > keyboard matrix was entirely used up when they added the extra buttons to
> > it. There is no way to add more without a large modification to the
> > hardware. If you wanted your coco emulator to support all the keys then
> you
> > would need to modify the source code to the emulator. Out of curiosity,
> > what keys would you add and why?
> >
> > --StephenR
> >
> > On Tue, Mar 26, 2013 at 11:33 AM, Ben Jimenez <ben_jimenez at yahoo.com>
> > wrote:
> >
> > > Hi,
> > >
> > > I was wondering if it's possible to modify the BASIC rom so that it
> > > supports a full set of keyboard characters? The reason is that I'm
> > planning
> > > on running a COCO emulator full time on an old pc but wanted to have
> > > support for all the keys.
> > >
> > > Ben
> > >
> > > --
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> > >
> >
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