[Coco] CoCo monstrosity |was: [OT] Atari 8-bit video card
John Donaldson
johnab8yz at verizon.net
Mon Jun 17 16:53:57 EDT 2013
IMHO, I wonder if a GIME replacement would not be the best thing. it
would involve having a daughter board approach. where some kind of
adapter that plugs into the GIME socket and the new chip on a daughter
board then installs. I am sure that most if not all of the GIME
functions have been reversed engineered by now. Say a VGA controller
with on-board video ram that would allow more colors and such. The ram
on the COCO3 would then be freed up for programming.
John Donaldson
On 6/17/2013 1:52 PM, Steve wrote:
> On 6/17/2013 10:15 AM, Mike Pepe wrote:
>> In theory someone could make a bridge between the CoCo and a PCI-E
>> slot and you could command a modern video card with the CoCo driving
>> a modern monitor. It would be an interesting experiment, albeit
>> something that's probably not at all practical. -Mike
>
> It's just not practical, but shouldn't even be talk about since it
> could never be made to work.
>
> I've seen some dream-up "pie in the sky" "theories" on stuff to
> interface a coco to, but this one takes the cake.
>
> It really begs the question, if your CoCo is not doing that you want
> than why don't you get a computer that does it already?
>
> The CoCo was great back in its day, but that was 25 years ago.
> Computers have come a long way baby!
>
> I must have Designed/Built/Owned about 250 computers by now. Only
> about 8 of those have been types of cocos. Maybe that's why I'm
> unwilling to put so much time and $$$ into making the CoCo do things
> that other computer can easily do because of their more modern design.
>
> CoCo emulators, Floppy Disk drive emulators, FPGA-based Cocos and
> Driver servers like DriveWire are good additions for CoCo users trying
> to keep their hobby alive. But if you want to do more than the limits
> of a CoCo , there lots of good (and cheap) micro-controllers and
> computers out there. (Think Picaxe, Arduino, Raspberry Pi and old PC
> to name a few.)
>
> I'm not saying to not try and push the limits of the CoCo. Just don't
> waste time and money turning a beloved CoCo into a Frankenstein
> Monster that no one would want to play with.
>
> Steve
>
>
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