[Coco] Coco Digest, Vol 126, Issue 52
Andrew
keeper63 at cox.net
Mon Jul 22 22:12:19 EDT 2013
Hmm - must've missed that part. That's too bad.
You mentioned Barden's book, and I am sure I have a copy somewhere (?) -
but does it go into the specifics of how to use the GIME, etc in the CoCo 3?
Because that is what I am after. 6809 assembler can't be any more
difficult than any other assembler I have used and abused in the past;
I'm not saying I am an expert or anything, but I do have such
experience. Many years ago, I wrote a graphics library for QBASIC
1.1/QuickBASIC 4.5 called "The Blast! Library" - all the main routines
were done in 80x86 assembler.
The thing is, there seems to be so little out there about how to
properly use the GIME, etc to do things like scrolling, memory copying,
etc - as well as setting up and using the various CoCo 3 graphics
screens and such. What little there is, is scattered across a variety of
articles.
I would love to see a real tutorial on how to write a simple CoCo 3
game; heck, if someone wrote a tutorial on how to make a game of pong or
space invaders using 6809 assembler, on the CoCo 3 screens, that would
likely be more than enough.
Hint, hint...anybody? ;)
Andrew
> Message: 2
> Date: Tue, 23 Jul 2013 04:24:45 +1000
> From: Nick Marentes <nickma at optusnet.com.au>
> Subject: [Coco] PopStar Gunner - Next installment ready
> To: CoCoList <coco at maltedmedia.com>
> Message-ID: <51ED78ED.2080608 at optusnet.com.au>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> >Just wanted to let you know that I am following the blog and really
> >enjoying it. I'm finding it educational and informative on how such a
> >game is developed for the CoCo 3; I can't wait for you to get to the
> >actual assembler code!
>
> As I've mentioned in the blog (1st chapter), I won't be covering actual
> assembly code. The idea is to cover the concepts of game design and some
> of the technical issues associated with creating games on the CoCo3. The
> actual code would require its own blog/tutorial.
>
> And just because someone knows assembler code, doesn't mean that person
> can create a game... or any application for that matter.
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