[Coco] The Coco Zelda Clone
Bill Pierce
ooogalapasooo at aol.com
Mon Jul 8 23:00:46 EDT 2013
Thanks Terry,
The stuff on the "Performance" page is with my live guitars.
The Zelda clone will be a slow process. I've never written a game engine on the Coco with the exception of a couple of adventure systems in BASIC, though I have played around with them in Visual Basic & 3D FPS stuff. I have a basic idea on what I want to do, it's just getting it into code.
I'd love to have the sources to the original Zelda. It's my understanding that it is possible to get them for porting but you have to jump through some hoops.
Bill Pierce
My Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Co-Webmaster of The TRS-80 Color Computer Archive
http://www.colorcomputerarchive.com/
Co-Contributor, Co-Editor for CocoPedia
http://www.cocopedia.com/wiki/index.php/Main_Page
E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Terrance Hale <mizagorn at att.net>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Mon, Jul 8, 2013 9:56 pm
Subject: Re: [Coco] The Coco Zelda Clone
Thanks for sharing!
Interestingly, I found out about console emulators just about a month ago, and
The Legend of Zelda was the first one I downloaded, so I too have a nostalgic
fondness for it.
Your graphics look really good, impressive. Hopefully you'll be able to move
forward as time allows and get the logic and coding down.
Also enjoying your music. Listening to "Jump" right now, one that I love to
play on the keyboards. Your solo in the middle is especially good; speed up the
heart exciting wish-I-could-see-it-live good, even... I'll have to listen again,
which I don't normally do. :)
Terry
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